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Tag strings are loaded into memory in bulk; there must be some way to consistently find and enumerate them. This would reduce the current reliance on hard-coding certain features and make updating a lot easier.
The text was updated successfully, but these errors were encountered:
Created get_tag_string method of h3randomizer.Game object. Confirmed to work, though will continue to use hardcoding for curation of characters not on character palette, dealing with zone sets, and weapon classes.
Tag strings are loaded into memory in bulk; there must be some way to consistently find and enumerate them. This would reduce the current reliance on hard-coding certain features and make updating a lot easier.
The text was updated successfully, but these errors were encountered: