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FMC on Greyscale Videos #269
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By any chance - did you calibrate with a different number of cameras than you are using here? In the session folder - open up the If you know which camera is which in the calibration file, you can try deleting the unused cameras and then re-processing. You might have luck re-processing with the You can run the GUI and use the You can then load in your altered calibration |
ohh, think I know what's happening! Looking at the Drive folder from the other Issue - https://drive.google.com/drive/folders/1wv4RHzPFDLeIXr9xONC72fhbW3MKQT_q?usp=sharing ...I see that you've altered the folder names and alot of the sessions are just called I think the easiest thing for you now is to re-process the videos from these recordings with the Give me a moment to write up a quick |
Makes a lot of sense! Thank you so much for doing that. All of our videos are pre-recorded (using external cameras) that are already synced. |
Ok - Give this a shot and let me know how it goes! https://freemocap.readthedocs.io/en/latest/How_to_Guides/how_to_process_previously_recorded_videos/ |
Wow @jonmatthis working perfectly. Still working out some kinks w/blender but the output is amazing. In awe right now 🥲 |
Thank you so much for this comment and your work/interest in this project! And come join the discord, if you like :D |
Hello! We are running into an issue in which FMC seems to be swapping the skeletons generated from one camera onto the view of another camera (see video). Is this a potential result of using greyscale cameras? The calibration seems to work fine as the video generated reflects accurate skeletons, just placed on the wrong camera (ie camera 1 generates skeleton 1, but skeleton 1 is placed onto the view of camera 3). Has anyone encountered similar issues/have any suggestions on how to resolve this issue? Thank you in advance!
testrun1_animVid.mp4
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