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SceneSetup.h
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SceneSetup.h
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#ifndef SCENESETUP_H
#define SCENESETUP_H
//---------- INCLUDES ----------//
#include <OgreCamera.h>
#include <OgreEntity.h>
#include <OgreLogManager.h>
#include <OgreRoot.h>
#include <OgreViewport.h>
#include <OgreSceneManager.h>
#include <OgreRenderWindow.h>
#include <OgreConfigFile.h>
#include <RendererModules/Ogre/CEGUIOgreRenderer.h>
#include <Terrain/OgreTerrain.h>
#include <Terrain/OgreTerrainGroup.h>
#include <OISEvents.h>
#include <OISInputManager.h>
#include <OISKeyboard.h>
#include <OISMouse.h>
#include <SdkTrays.h>
#include <SdkCameraMan.h>
#include <CEGUI.h>
//---------- DEFINITIONS ----------//
class SceneSetup
{
public:
SceneSetup (void);
virtual ~SceneSetup (void);
protected:
// virtual void createFrameListener(void);
// virtual void createScene(void) = 0; // Override me!
// virtual void destroyScene(void);
// Ogre::FrameListener
// virtual bool frameRenderingQueued(const Ogre::FrameEvent& evt);
};
#endif // #ifndef SCENESETUP_H