/
init.lua
465 lines (399 loc) · 12.4 KB
/
init.lua
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--This is built off cave realms
-- Parameters
caverealms = {}
hell = {}
hell.sky_color_timer = 0
hell.player_teleporting = {}
hell.player_teleporter_timer = 0
-- -0.5 massive lava sea and lots of space
-- 0 for huge caves
-- 0.5 for smaller caves
local TCAVE = 0
local BLEND = 128 -- Cave blend distance near YMIN, YMAX
--local DM_TOP = caverealms.config.dm_top -- -4000 --level at which Dungeon Master Realms start to appear
--local DM_BOT = caverealms.config.dm_bot -- -5000 --level at which "" ends
--local DEEP_CAVE = caverealms.config.deep_cave -- -7000 --level at which deep cave biomes take over
-- 3D noise for caves
local np_cave = {
offset = 0,
scale = 1,
spread = {x=512, y=256, z=512}, -- squashed 2:1
seed = minetest.get_mapgen_setting("seed"),
octaves = 6,
persist = 0.63
}
-- Generate Hell
local YMAX = -20000
local YMIN = -30000
local lava_level = -25000
local yblmin = YMIN + BLEND * 1.5
local yblmax = YMAX - BLEND * 1.5
minetest.register_on_generated(function(minp, maxp, seed)
--if out of range of caverealms limits
if minp.y > YMAX or maxp.y < YMIN then
return --quit; otherwise, you'd have stalagmites all over the place
end
--easy reference to commonly used values
local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
print ("Hell generated at ("..x0.." "..y0.." "..z0..")") --tell people you are generating a chunk
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
--grab content IDs
local c_air = minetest.get_content_id("air")
local c_lava = minetest.get_content_id("default:lava_source")
local c_soul_stone = minetest.get_content_id("hell:soul_stone")
--mandatory values
local sidelen = x1 - x0 + 1 --length of a mapblock
local chulens = {x=sidelen, y=sidelen, z=sidelen} --table of chunk edges
local chulens2D = {x=sidelen, y=sidelen, z=1}
local minposxyz = {x=x0, y=y0, z=z0} --bottom corner
local nvals_cave = minetest.get_perlin_map(np_cave, chulens):get3dMap_flat(minposxyz) --cave noise for structure
local nixyz = 1 --3D node index
--generate lava check
local lava_generation = false
if maxp.y < lava_level then
lava_generation = true
end
for z = z0, z1 do -- for each xy plane progressing northwards
--structure loop
for y = y0, y1 do -- for each x row progressing upwards
local vi = area:index(x0, y, z) --current node index
--print(nvals_cave[nixyz]*10000, tcave)
for x = x0, x1 do --Times 10000 for massive caves
--print(nvals_cave[nixyz])
if nvals_cave[nixyz] > TCAVE then --if node falls within cave threshold
--if below lava level then generate lava
if lava_generation == true then
data[vi] = c_lava
else
data[vi] = c_air --hollow it out to make the cave
end
else
--create cave structure
data[vi] = c_soul_stone
end
--increment indices
nixyz = nixyz + 1
vi = vi + 1
end
end
end
--send data back to voxelmanip
vm:set_data(data)
--calc lighting (These two commented values add 200ms to generation)
--vm:set_lighting({day=1, night=0})
--vm:calc_lighting()
--generate ores
minetest.generate_ores(vm, minp, maxp)
minetest.generate_decorations(vm, minp, maxp)
--write it to world
vm:write_to_map(data)
vm:update_map()
--local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long it took
--print ("Hell generated chunk in "..chugent.." ms") --tell people how long
end)
--the player's default sky color
minetest.register_on_joinplayer(function(player)
local pos = player:getpos().y
if pos < YMAX and pos > YMIN then
print("set player to hell color")
player:set_sky({r=66, g=0, b=0},"plain",{})
end
end)
--this changes the player's sky color to red
minetest.register_globalstep(function(dtime)
--GLOBAL TO CHANGE SKYBOX COLOR
hell.sky_color_timer = hell.sky_color_timer + dtime
if hell.sky_color_timer >= 3 then
for i, player in pairs(minetest.get_connected_players()) do
local pos = player:getpos().y
if pos < YMAX and pos > YMIN then
print("set player to hell color")
player:set_sky({r=66, g=0, b=0},"plain",{})
else
--if not in hell, change back to default sky
player:set_sky({r=0, g=0, b=0},"regular",{})
end
end
hell.sky_color_timer = 0
end
--GLOBAL TO RESET HELL TELEPORTER REQUESTS
hell.player_teleporter_timer = hell.player_teleporter_timer + dtime
if hell.player_teleporter_timer >= 1 then --check through table
for player,data in pairs(hell.player_teleporting) do
--print(dump(player),dump(data))
local playerpos = minetest.get_player_by_name(player):getpos()
--i = player name (string)
--data = teleporting (bool)
--data = goalpos (floor)
local xer = math.floor(playerpos.x+0.5)
local yer = math.floor(playerpos.y+0.5)
local zer = math.floor(playerpos.z+0.5)
if (data.goalpos.x == xer and data.goalpos.y == yer and data.goalpos.z == zer) == false then
hell.player_teleporting[player].goalpos = {x=xer,y=yer,z=zer}
--print(dump({x=xer,y=yer,z=zer}))
if minetest.get_node({x=xer,y=yer,z=zer}).name ~= "hell:portal_filler" then
hell.player_teleporting[player] = nil
--print("deleting "..player.." from teleporter request table")
end
end
end
hell.player_teleporter_timer = 0
end
end)
--remove water when spawned in hell
minetest.register_lbm({
name = "hell:water_removal",
nodenames = {"default:water_source", "default:water_flowing"},
action = function(pos, node)
if pos.y < YMAX and pos.y > YMIN then
minetest.set_node(pos, {name = "air"})
end
end,
})
--nodes
minetest.register_node("hell:soul_stone", {
description = "Soul Stone",
tiles = {"nether_rack.png"},
is_ground_content = true,
groups = {cracky = 3, level = 2},
light_source = 10,
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
})
--ore
local def = {
name = "hell:ore_explosion",
description = "Ore Explosion (you hacker you!)",
radius = 6,
tiles = {
side = "nether_rack.png",
top = "nether_rack.png",
bottom = "nether_rack.png",
burning = "nether_rack.png"
},
}
tnt.register_tnt(def)
--ore explosion function
hell.explode_ore = function(pos)
if math.random() > 0.5 then
minetest.sound_play("tnt_ignite", {
max_hear_distance = 20,
pos = pos,
gain = 10.0,
})
minetest.after(3, function(pos)
tnt.boom(pos, def)
end, pos)
end
end
minetest.register_node("hell:hell_coal", {
description = "Hell Coal Ore",
tiles = {"nether_rack.png^default_mineral_coal.png"},
groups = {cracky = 3},
drop = 'default:coal_lump 4',
light_source = 10,
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
hell.explode_ore(pos)
end,
})
minetest.register_node("hell:hell_iron", {
description = "Hell Iron Ore",
tiles = {"nether_rack.png^default_mineral_iron.png"},
groups = {cracky = 2},
light_source = 10,
paramtype = "light",
drop = 'default:iron_lump 4',
sounds = default.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
hell.explode_ore(pos)
end,
})
minetest.register_node("hell:hell_copper", {
description = "Hell Copper Ore",
tiles = {"nether_rack.png^default_mineral_copper.png"},
groups = {cracky = 2},
light_source = 10,
paramtype = "light",
drop = 'default:copper_lump 4',
sounds = default.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
hell.explode_ore(pos)
end,
})
minetest.register_node("hell:hell_mese", {
description = "Hell Mese Ore",
tiles = {"nether_rack.png^default_mineral_mese.png"},
groups = {cracky = 1},
light_source = 10,
paramtype = "light",
drop = "default:mese_crystal 4",
sounds = default.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
hell.explode_ore(pos)
end,
})
minetest.register_node("hell:hell_gold", {
description = "Hell Gold Ore",
tiles = {"nether_rack.png^default_mineral_gold.png"},
groups = {cracky = 2},
light_source = 10,
paramtype = "light",
drop = "default:gold_lump 4",
sounds = default.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
hell.explode_ore(pos)
end,
})
minetest.register_node("hell:hell_diamond", {
description = "Hell Diamond Ore",
tiles = {"nether_rack.png^default_mineral_diamond.png"},
groups = {cracky = 1},
light_source = 10,
paramtype = "light",
drop = "default:diamond 4",
sounds = default.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
hell.explode_ore(pos)
end,
})
--ore registration
tnt.register_tnt(def)
minetest.register_ore({
ore_type = "scatter",
ore = "hell:hell_coal",
wherein = "hell:soul_stone",
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 9,
clust_size = 3,
y_min = -30000,
y_max = -20000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "hell:hell_iron",
wherein = "hell:soul_stone",
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 12,
clust_size = 3,
y_min = -30000,
y_max = -20000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "hell:hell_copper",
wherein = "hell:soul_stone",
clust_scarcity = 9 * 9 * 9,
clust_num_ores = 5,
clust_size = 3,
y_min = -30000,
y_max = -20000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "hell:hell_gold",
wherein = "hell:soul_stone",
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 5,
clust_size = 3,
y_min = -30000,
y_max = -20000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "hell:hell_mese",
wherein = "hell:soul_stone",
clust_scarcity = 14 * 14 * 14,
clust_num_ores = 5,
clust_size = 3,
y_min = -30000,
y_max = -20000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "hell:hell_diamond",
wherein = "hell:soul_stone",
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 4,
clust_size = 3,
y_min = -30000,
y_max = -20000,
})
portal.register_filler("hell:portal_filler","Hell Portal Filler","hell_portal.png","hell_portal_particle.png",{a = 180, r = 128, g = 0, b = 128})
portal.register_portal("default:torch","default:obsidian","hell:portal_filler")
minetest.register_abm({
nodenames = {"hell:portal_filler"},
interval = 4,
chance = 1,
action = function(pos, node)
--allow all objects to teleport somehow
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:is_player() then
--cancel the teleportation initialization
if hell.player_teleporting[obj:get_player_name()] then
print("canceling request, player is either teleported or request already accessed")
return
end
local meta = minetest.get_meta(pos)
local newpos = minetest.string_to_pos(meta:get_string("teleport_pos"))
hell.teleport_player(obj, newpos)
end
end
end,
})
--used for teleporting player
hell.teleport_player = function(player,pos)
--print(dump(pos))
if hell.player_teleporting[player:get_player_name()] == nil then
--document data in global table
hell.player_teleporting[player:get_player_name()] = {}
hell.player_teleporting[player:get_player_name()].teleporting = true
hell.player_teleporting[player:get_player_name()].goalpos = pos
local pos2 = player:getpos()
--[[
player:set_physics_override({
gravity = 0,
jump = 0,
speed = 0,
})
]]--
minetest.sound_play("hell_teleport", {
to_player = player,
gain = 2.0,
})
--link to player
minetest.add_particlespawner({
amount = 1000,
time = 2.5,
minpos = {x = pos2.x, y = pos2.y + 1.6, z = pos2.z},
maxpos = {x = pos2.x, y = pos2.y + 1.6, z = pos2.z},
minvel = {x = -0.8, y = -0.8, z = -0.8},
maxvel = {x = 0.8, y = 0.8, z = 0.8},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 0.5,
maxexptime = 1,
minsize = 1,
maxsize = 1,
collisiondetection = false,
vertical = false,
texture = "hell_portal_particle.png",
})
--move the player and allow world to load before releasing them
minetest.after(2.5, function(player, pos)
player:setpos({x=pos.x,y=pos.y+0.5,z=pos.z})
end, player, pos)
minetest.after(3.5, function(player, pos)
--hell.player_teleporting[player:get_player_name()] = nil
end, player, pos)
end
end