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IQueue.cs
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IQueue.cs
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using System;
using System.Threading.Tasks;
namespace Communication
{
/// <summary>
/// Interface for a queue based communication pipeline
/// </summary>
public interface IQueue
{
/// <summary>
/// Enqueue a message to the queue
/// </summary>
/// <param name="msg">Message.</param>
Task EnqueueAsync(byte[] msg);
/// <summary>
/// Creates a listener on a queue.
/// </summary>
/// <returns>The listener's identifier</returns>
/// <param name="callbackOnSuccess">a callback to execute once a message arrives and verification succeeded</param>
/// <param name="callbackOnFailure">a callback to execute if the verification failed</param>
Task<string> DequeueAsync(Action<byte[]> callbackOnSuccess, Action<Message> callbackOnFailure);
/// <summary>
/// Creates a listener on a queue.
/// </summary>
/// <returns>The listener's identifier</returns>
/// <param name="callbackOnSuccess">a callback to execute once a message arrives</param>
/// <param name="callbackOnFailure">a callback to execute once the verification failed</param>
/// <param name="waitTime">The time to wait between messages</param>
Task DequeueAsync(Action<byte[]> callbackOnSuccess, Action<Message> callbackOnFailure, TimeSpan waitTime);
}
}