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oscControl.cs
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oscControl.cs
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//
// UnityOSC - Example of usage for OSC receiver
//
// Copyright (c) 2012 Jorge Garcia Martin
// Last edit: Gerard Llorach 2nd August 2017
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions
// of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using UnityEngine;
using System;
using System.Net;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityOSC;
public class oscControl : MonoBehaviour {
private OSCServer myServer;
public string outIP = "127.0.0.1";
public int outPort = 9999;
public int inPort = 9998;
// Buffer size of the application (stores 100 messages from different servers)
public int bufferSize = 100;
// Script initialization
void Start() {
// init OSC
OSCHandler.Instance.Init();
// Initialize OSC clients (transmitters)
OSCHandler.Instance.CreateClient("myClient", IPAddress.Parse(outIP), outPort);
// Initialize OSC servers (listeners)
myServer = OSCHandler.Instance.CreateServer("myServer", inPort);
// Set buffer size (bytes) of the server (default 1024)
myServer.ReceiveBufferSize = 1024;
// Set the sleeping time of the thread (default 10)
myServer.SleepMilliseconds = 10;
}
// Reads all the messages received between the previous update and this one
void Update() {
// Read received messages
for (var i = 0; i< OSCHandler.Instance.packets.Count; i++) {
// Process OSC
receivedOSC(OSCHandler.Instance.packets[i]);
// Remove them once they have been read.
OSCHandler.Instance.packets.Remove(OSCHandler.Instance.packets[i]);
i--;
}
// Send random number to the client
float randVal = UnityEngine.Random.Range (0f, 0.7f);
OSCHandler.Instance.SendMessageToClient("myClient", "/1/fader1", randVal);
}
// Process OSC message
private void receivedOSC(OSCPacket pckt)
{
if (pckt == null) { Debug.Log("Empty packet"); return; }
// Origin
int serverPort = pckt.server.ServerPort;
// Address
string address = pckt.Address.Substring(1);
// Data at index 0
string data0 = pckt.Data.Count != 0 ? pckt.Data[0].ToString() : "null";
// Print out messages
Debug.Log("Input port: " + serverPort.ToString() + "\nAddress: " + address + "\nData [0]: " + data0);
}
}