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Player state sometimes does not change to playing, even though audio starts and elapsedSecond event emits. It happens randomly, but more often if your network connection is slow. I'm testing on a device using Network Link Conditioner in Settings -> Developer Options to simulate a slow connection.
If you look at this log, it shouldn't be possible for player.playerState to be paused while emitting secondElapse (and actually playing):
Player state sometimes does not change to
playing
, even though audio starts andelapsedSecond
event emits. It happens randomly, but more often if your network connection is slow. I'm testing on a device usingNetwork Link Conditioner
inSettings
->Developer Options
to simulate a slow connection.If you look at this log, it shouldn't be possible for
player.playerState
to bepaused
while emittingsecondElapse
(and actually playing):Tested on a device with iOS 13.
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