Skip to content

Stippling is a project focused on developing a research line under the Non-Photorealistic Rendering area of Computer Graphics. It is a multi-platform 3D engine whose purpose is simulating artistic handmade stippling through the use and improvement of existing 2D algorithms (using a picture as input) and 3D reconstruction (of the objects in the p…

Notifications You must be signed in to change notification settings

jose-carmona-villegas/Stippling

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Stippling is a project focused on developing a research line under the Non-Photorealistic Rendering area of Computer Graphics. It is a multi-platform 3D engine whose purpose is simulating artistic handmade stippling through the use and improvement of existing 2D algorithms (using a picture as input) and 3D reconstruction (of the objects in the picture that the artist is interested in depicting).

See the "use examples" folder for some screenshots of the application (battery test). The documentation ("doc" folder) is also filled with interesting implementation details and screenshots, although for now it is in Spanish only.

About

Stippling is a project focused on developing a research line under the Non-Photorealistic Rendering area of Computer Graphics. It is a multi-platform 3D engine whose purpose is simulating artistic handmade stippling through the use and improvement of existing 2D algorithms (using a picture as input) and 3D reconstruction (of the objects in the p…

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published