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First provide examples manually, to finetune the answer style to match those styles
Combining the style with personalities and motivations as the feelings of an NPC can change over the time (imagine a character becoming angry, that personality feature should modify their default conversational style)
3 Then it would be nice to have a mode which could extract from textual files conversations where a character participate. Ideas of things to train the model on:
"...says/said [CHARACTER_NAME]"
"[CHARACTER_NAME]: ..."
The text was updated successfully, but these errors were encountered:
3 Then it would be nice to have a mode which could extract from textual files conversations where a character participate. Ideas of things to train the model on:
The text was updated successfully, but these errors were encountered: