Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
2 changed files
with
246 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
<canvas></canvas> | ||
<script src="../cp.js"></script> | ||
<script src="demo.js"></script> | ||
<script src="Joints.js"></script> | ||
<script> | ||
(new Joints()).run(); | ||
</script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,239 @@ | ||
/* Copyright (c) 2007 Scott Lembcke | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
|
||
var Joints = function() { | ||
Demo.call(this); | ||
|
||
var space = this.space; | ||
|
||
var addBall = function(pos, boxOffset) | ||
{ | ||
var radius = 15; | ||
var mass = 1; | ||
var body = space.addBody(new cp.Body(mass, cp.momentForCircle(mass, 0, radius, v(0,0)))); | ||
body.setPos(v.add(pos, boxOffset)); | ||
|
||
var shape = space.addShape(new cp.CircleShape(body, radius, v(0,0))); | ||
shape.setElasticity(0); | ||
shape.setFriction(0.7); | ||
|
||
return body; | ||
}; | ||
|
||
var addLever = function(pos, boxOffset) | ||
{ | ||
var mass = 1; | ||
var a = v(0, 15); | ||
var b = v(0, -15); | ||
|
||
var body = space.addBody(new cp.Body(mass, cp.momentForSegment(mass, a, b))); | ||
body.setPos(v.add(pos, v.add(boxOffset, v(0, -15)))); | ||
|
||
var shape = space.addShape(new cp.SegmentShape(body, a, b, 5)); | ||
shape.setElasticity(0); | ||
shape.setFriction(0.7); | ||
|
||
return body; | ||
}; | ||
|
||
var addBar = function(pos, boxOffset) | ||
{ | ||
var mass = 2; | ||
var a = v(0, 30); | ||
var b = v(0, -30); | ||
|
||
var body = space.addBody(new cp.Body(mass, cp.momentForSegment(mass, a, b))); | ||
body.setPos(v.add(pos, boxOffset)); | ||
|
||
var shape = space.addShape(new cp.SegmentShape(body, a, b, 5)); | ||
shape.setElasticity(0); | ||
shape.setFriction(0.7); | ||
|
||
return body; | ||
}; | ||
|
||
var addWheel = function(pos, boxOffset) | ||
{ | ||
var radius = 15; | ||
var mass = 1; | ||
var body = space.addBody(new cp.Body(mass, cp.momentForCircle(mass, 0, radius, v(0,0)))); | ||
body.setPos(v.add(pos, boxOffset)); | ||
|
||
var shape = space.addShape(new cp.CircleShape(body, radius, v(0,0))); | ||
shape.setElasticity(0); | ||
shape.setFriction(0.7); | ||
shape.group = 1; // use a group to keep the car parts from colliding | ||
|
||
return body; | ||
}; | ||
|
||
var addChassis = function(pos, boxOffset) | ||
{ | ||
var mass = 5; | ||
var width = 80; | ||
var height = 30; | ||
|
||
var body = space.addBody(new cp.Body(mass, cp.momentForBox(mass, width, height))); | ||
body.setPos(v.add(pos, boxOffset)); | ||
|
||
var shape = space.addShape(new cp.BoxShape(body, width, height)); | ||
shape.setElasticity(0); | ||
shape.setFriction(0.7); | ||
shape.group = 1; // use a group to keep the car parts from colliding | ||
|
||
return body; | ||
}; | ||
|
||
space.iterations = 10; | ||
space.gravity = v(0, -100); | ||
space.sleepTimeThreshold = 0.5; | ||
|
||
var staticBody = space.staticBody; | ||
var shape; | ||
|
||
for(var y = 480; y >= 0; y -= 120) { | ||
shape = space.addShape(new cp.SegmentShape(staticBody, v(0,y), v(640,y), 0)); | ||
shape.setElasticity(1); | ||
shape.setFriction(1); | ||
shape.layers = NOT_GRABABLE_MASK; | ||
} | ||
|
||
for(var x = 0; x <= 640; x += 160) { | ||
shape = space.addShape(new cp.SegmentShape(staticBody, v(x,0), v(x,480), 0)); | ||
shape.setElasticity(1); | ||
shape.setFriction(1); | ||
shape.layers = NOT_GRABABLE_MASK; | ||
} | ||
|
||
var boxOffset; | ||
var body1, body2; | ||
|
||
var posA = v( 50, 60); | ||
var posB = v(110, 60); | ||
|
||
var POS_A = function() { return v.add(boxOffset, posA); }; | ||
var POS_B = function() { return v.add(boxOffset, posB); }; | ||
//#define POS_A vadd(boxOffset, posA) | ||
//#define POS_B vadd(boxOffset, posB) | ||
|
||
// Pin Joints - Link shapes with a solid bar or pin. | ||
// Keeps the anchor points the same distance apart from when the joint was created. | ||
boxOffset = v(0, 0); | ||
body1 = addBall(posA, boxOffset); | ||
body2 = addBall(posB, boxOffset); | ||
space.addConstraint(new cp.PinJoint(body1, body2, v(15,0), v(-15,0))); | ||
|
||
// Slide Joints - Like pin joints but with a min/max distance. | ||
// Can be used for a cheap approximation of a rope. | ||
boxOffset = v(160, 0); | ||
body1 = addBall(posA, boxOffset); | ||
body2 = addBall(posB, boxOffset); | ||
space.addConstraint(new cp.SlideJoint(body1, body2, v(15,0), v(-15,0), 20, 40)); | ||
|
||
// Pivot Joints - Holds the two anchor points together. Like a swivel. | ||
boxOffset = v(320, 0); | ||
body1 = addBall(posA, boxOffset); | ||
body2 = addBall(posB, boxOffset); | ||
body2.setAngle(Math.PI); | ||
// cp.PivotJoint(a, b, v) takes it's anchor parameter in world coordinates. The anchors are calculated from that | ||
// Alternately, specify two anchor points using cp.PivotJoint(a, b, anch1, anch2) | ||
space.addConstraint(new cp.PivotJoint(body1, body2, v.add(boxOffset, v(80,60)))); | ||
|
||
// Groove Joints - Like a pivot joint, but one of the anchors is a line segment that the pivot can slide in | ||
boxOffset = v(480, 0); | ||
body1 = addBall(posA, boxOffset); | ||
body2 = addBall(posB, boxOffset); | ||
//space.addConstraint(cpGrooveJointNew(body1, body2, v(30,30), v(30,-30), v(-30,0))); | ||
|
||
// Damped Springs | ||
boxOffset = v(0, 120); | ||
body1 = addBall(posA, boxOffset); | ||
body2 = addBall(posB, boxOffset); | ||
//space.addConstraint(cpDampedSpringNew(body1, body2, v(15,0), v(-15,0), 20, 5, 0.3f)); | ||
|
||
// Damped Rotary Springs | ||
boxOffset = v(160, 120); | ||
body1 = addBar(posA, boxOffset); | ||
body2 = addBar(posB, boxOffset); | ||
// Add some pin joints to hold the circles in place. | ||
space.addConstraint(new cp.PivotJoint(body1, staticBody, POS_A())); | ||
space.addConstraint(new cp.PivotJoint(body2, staticBody, POS_B())); | ||
//space.addConstraint(cpDampedRotarySpringNew(body1, body2, 0, 3000, 60)); | ||
|
||
// Rotary Limit Joint | ||
boxOffset = v(320, 120); | ||
body1 = addLever(posA, boxOffset); | ||
body2 = addLever(posB, boxOffset); | ||
// Add some pin joints to hold the circles in place. | ||
space.addConstraint(new cp.PivotJoint(body1, staticBody, POS_A())); | ||
space.addConstraint(new cp.PivotJoint(body2, staticBody, POS_B())); | ||
// Hold their rotation within 90 degrees of each other. | ||
//space.addConstraint(cpRotaryLimitJointNew(body1, body2, -M_PI_2, M_PI_2)); | ||
|
||
// Ratchet Joint - A rotary ratchet, like a socket wrench | ||
boxOffset = v(480, 120); | ||
body1 = addLever(posA, boxOffset); | ||
body2 = addLever(posB, boxOffset); | ||
// Add some pin joints to hold the circles in place. | ||
space.addConstraint(new cp.PivotJoint(body1, staticBody, POS_A())); | ||
space.addConstraint(new cp.PivotJoint(body2, staticBody, POS_B())); | ||
// Ratchet every 90 degrees | ||
//space.addConstraint(cpRatchetJointNew(body1, body2, 0, M_PI_2)); | ||
|
||
// Gear Joint - Maintain a specific angular velocity ratio | ||
boxOffset = v(0, 240); | ||
body1 = addBar(posA, boxOffset); | ||
body2 = addBar(posB, boxOffset); | ||
// Add some pin joints to hold the circles in place. | ||
space.addConstraint(new cp.PivotJoint(body1, staticBody, POS_A())); | ||
space.addConstraint(new cp.PivotJoint(body2, staticBody, POS_B())); | ||
// Force one to sping 2x as fast as the other | ||
//space.addConstraint(cpGearJointNew(body1, body2, 0, 2)); | ||
|
||
// Simple Motor - Maintain a specific angular relative velocity | ||
boxOffset = v(160, 240); | ||
body1 = addBar(posA, boxOffset); | ||
body2 = addBar(posB, boxOffset); | ||
// Add some pin joints to hold the circles in place. | ||
space.addConstraint(new cp.PivotJoint(body1, staticBody, POS_A())); | ||
space.addConstraint(new cp.PivotJoint(body2, staticBody, POS_B())); | ||
// Make them spin at 1/2 revolution per second in relation to each other. | ||
//space.addConstraint(cpSimpleMotorNew(body1, body2, M_PI)); | ||
|
||
// Make a car with some nice soft suspension | ||
boxOffset = v(320, 240); | ||
var wheel1 = addWheel(posA, boxOffset); | ||
var wheel2 = addWheel(posB, boxOffset); | ||
var chassis = addChassis(v(80, 100), boxOffset); | ||
|
||
//space.addConstraint(cpGrooveJointNew(chassis, wheel1, v(-30, -10), v(-30, -40), v(0,0))); | ||
//space.addConstraint(cpGrooveJointNew(chassis, wheel2, v( 30, -10), v( 30, -40), v(0,0))); | ||
|
||
//space.addConstraint(cpDampedSpringNew(chassis, wheel1, v(-30, 0), v(0,0), 50, 20, 10)); | ||
//space.addConstraint(cpDampedSpringNew(chassis, wheel2, v( 30, 0), v(0,0), 50, 20, 10)); | ||
|
||
|
||
}; | ||
|
||
Joints.prototype = Object.create(Demo.prototype); | ||
|
||
addDemo('Joints', Joints); | ||
|