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WebGPUjs

Write full featured WGSL pipelines in plain(ish) javascript.

SupportS:

  • Write functional compute shaders etc. and output one or multiple resulting buffers.
  • Compile compute, vertex, fragment shaders and chain together any combinations thereof.
  • Easily allocate array buffers, uniforms, VBOs, Index Buffers, Textures (incl storage texture specification).
  • Render to canvases.
  • Specify instance vbos (see boids example)
  • boilerplate access to builtins or for doing read/writes to vertex buffer objects across vertex/fragment
  • The transpiler will attempt to combine bindings when using shared naming conventions for easy shared buffer allocation across multiple shader programs.
  • Lots more but we are testing things out still and trying to bring it up to something extremely common sense before we fully document the API.
  • Just override any part of the pipeline for finer grained specification needs, e.g. if you just want to use the transpiler or provide your own bindings.

Work in Progress

To run the example: npm i -g tinybuild then npm run example

cap cap2 cap3

Looking 4 contributors

It's fun I guess