-
Notifications
You must be signed in to change notification settings - Fork 3
/
deck_fantastic.json
624 lines (624 loc) · 40.5 KB
/
deck_fantastic.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
[
{
"id": 1046,
"title": "Celebrity Bunny - Single (Matt)",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "RUN",
"rules": [
{"title": "Card Text", "text": "This is a single Celebrity Bunny. Players that have three in The Bunny Circle may play two cards per turn."}
]
},
{
"id": 1047,
"title": "Celebrity Bunny - Quintet (Aaron, Andrew, Joe, Pat & Roger)",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "RUN",
"rules": [
{"title": "Card Text", "text": "This is a quintet Celebrity Bunny. Players with this bunny in The Bunny Circle may play two cards per turn."}
]
},
{
"id": 1048,
"title": "Anvil",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "RUN",
"rules": [
{"title": "Card Text", "text": "May be placed on any bunny in The Bunny Circle. The two adjacent bunnies leave the game for two rounds of play. When the adjacent bunnies return, the bunny in between them is crushed by the Anvil."}
]
},
{
"id": 1049,
"title": "Blake Take",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "RUN",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to liberate seven cards from play. Cards may be taken from any player's saved Special or Very Special cards or randomly chosen from any player's five-card hand. All liberated cards are discarded."},
{"title": "Additional Rules", "text": "The player may choose to liberate his own cards. All cards may be taken from a single player, or a combination of several players. All liberated cards are discarded. Starting with the player who played Blake Take and proceeding in the order of play, all players who had cards taken from their five-card hand must draw new cards from the Draw Pile."}
]
},
{
"id": 1050,
"title": "Bunny and Clyde",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "RUN",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to force all opponents to roll a die. The low roller must give all of his Dolla to the player."}
]
},
{
"id": 1051,
"title": "Furry Wall",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "RUN",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to make any three of his adjacent bunnies in the bunny circle into a Bunny Triplet."},
{"title": "Additional Rules", "text": "The Furry Wall card is placed underneath three bunnies which can be any type of bunny (single kind, single color, half color, Specialty, Super, and Celebrity). If any of the three bunnies is moved for any reason, abducted or killed, then the Bunny Triplet is broken and Furry Wall is discarded."}
]
},
{
"id": 1052,
"title": "Jay Is Okay",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "RUN",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May only be used once by a player whose first name starts with the letter J to take one Carrot, one Weapon, and one bunny from Kaballa, Rooney, and Weil."},
{"title": "Additional Rules", "text": "The player may only take items from the stores that are open."}
]
},
{
"id": 1053,
"title": "Pillars of Gulu",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "RUN",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to steal one bunny and one carrot from any one opponent. The Pillars, bunny and Carrot become the property of the first player to roll a 7 in his own turn."},
{"title": "Additional Rules", "text": "The player may not steal a bunny from one player and a Carrot from another player. The Pillars, bunny and Carrot start in the center of the table and become the property of the first player to roll a 7 on any die, for any reason, on his own turn."}
]
},
{
"id": 1054,
"title": "Carrot K - Nick",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "CARROT_SUPPLY",
"rules": [
{"title": "Special Numbering", "text": "Unlike the first 20 carrots, This carrot has a letter instead of a number as its identifier. This means that this carrot cannot be taken by <a href=\"bunnypedia://card/189\">Dude Where's My Carrot?</a>, <a href=\"bunnypedia://card/744\">Even Stephen Odd Todd</a>, <a href=\"bunnypedia://card/136\">Carrot Thief</a>, or <a href=\"bunnypedia://card/243\">Low Jack Kojak</a>."},
{"title": "Dollar Make Me Holler", "text": "Alpha carrots may be stolen using <a href=\"bunnypedia://card/1085\">Dollar Make Me Holler</a> if the city identification letter of the winning Dollar bill matches the alpha designation of the carrot."}
]
},
{
"id": 1055,
"title": "Carrot L - Steve",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "CARROT_SUPPLY",
"rules": [
{"title": "Special Numbering", "text": "Unlike the first 20 carrots, This carrot has a letter instead of a number as its identifier. This means that this carrot cannot be taken by <a href=\"bunnypedia://card/189\">Dude Where's My Carrot?</a>, <a href=\"bunnypedia://card/744\">Even Stephen Odd Todd</a>, <a href=\"bunnypedia://card/136\">Carrot Thief</a>, or <a href=\"bunnypedia://card/243\">Low Jack Kojak</a>."},
{"title": "Dollar Make Me Holler", "text": "Alpha carrots may be stolen using <a href=\"bunnypedia://card/1085\">Dollar Make Me Holler</a> if the city identification letter of the winning Dollar bill matches the alpha designation of the carrot."}
]
},
{
"id": 1056,
"title": "Mysterious Place - 1856 Sheridan Road",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "MYSTERIOUS_PLACE",
"rules": [
{"title": "Card Text", "text": "The player who picks the last Mysterious Place card controls all cards played that have a Yellow Ball with a Red Stripe"},
{"title": "Additional Rules", "text": "When you draw a Mysterious Place Card, you must immediately place it face up in front of you and draw another card. Mysterious Place Cards may not be kept in your hand. If a player is given a Mysterious Place card during the initial deal at the start of the game, or picks one from the Draw Pile during play, then the card is saved and the player draws another card. This is very similar to how players save Kaballa Dolla and Zodiac cards. Many new cards will refer to these saved Mysterious Place cards during play.<br><br>After the initial deal, and once game play begins, any player who draws a Mysterious Place card will take control of the Yellow Ball (with the Red Stripe). The Yellow Ball will always be placed on top of the last Mysterious Place card that was drawn. The player who has control of the Yellow Ball may control the destiny of any card played by any opponent that has a Yellow Ball in the picture. The opponent must play the card first, then the player may redirect it to any other player, bunny or the Discard Pile. Control of the Yellow Ball will always reside with the player who drew the last Mysterious Place card.<br><br>At the end of the game (before the Winning Zodiac is revealed), the small deck of Mysterious Place Cards, hidden away at the start of the game, is inspected. The player holding the Mysterious Place card that matches the picture on the small Mysterious Place Card at the bottom of the deck is allowed to steal all saved Zodiac cards of any one type (Air, Earth, Fire, Water) from any opponents.<br><br>It is possible that at the end of the game no player is holding the matching Mysterious Place card. If this is the case, then the game simply continues by revealing the Winning Zodiac using the small deck of Zodiac Cards."}
]
},
{
"id": 1057,
"title": "Mysterious Place - Arch Bridge",
"deck": "FANTASTIC",
"specialSeries": "THETA",
"type": "MYSTERIOUS_PLACE",
"rules": [
{"title": "Card Text", "text": "The player who picks the last Mysterious Place card controls all cards played that have a Yellow Ball with a Red Stripe"},
{"title": "Additional Rules", "text": "When you draw a Mysterious Place Card, you must immediately place it face up in front of you and draw another card. Mysterious Place Cards may not be kept in your hand. If a player is given a Mysterious Place card during the initial deal at the start of the game, or picks one from the Draw Pile during play, then the card is saved and the player draws another card. This is very similar to how players save Kaballa Dolla and Zodiac cards. Many new cards will refer to these saved Mysterious Place cards during play.<br><br>After the initial deal, and once game play begins, any player who draws a Mysterious Place card will take control of the Yellow Ball (with the Red Stripe). The Yellow Ball will always be placed on top of the last Mysterious Place card that was drawn. The player who has control of the Yellow Ball may control the destiny of any card played by any opponent that has a Yellow Ball in the picture. The opponent must play the card first, then the player may redirect it to any other player, bunny or the Discard Pile. Control of the Yellow Ball will always reside with the player who drew the last Mysterious Place card.<br><br>At the end of the game (before the Winning Zodiac is revealed), the small deck of Mysterious Place Cards, hidden away at the start of the game, is inspected. The player holding the Mysterious Place card that matches the picture on the small Mysterious Place Card at the bottom of the deck is allowed to steal all saved Zodiac cards of any one type (Air, Earth, Fire, Water) from any opponents.<br><br>It is possible that at the end of the game no player is holding the matching Mysterious Place card. If this is the case, then the game simply continues by revealing the Winning Zodiac using the small deck of Zodiac Cards."}
]
},
{
"id": 1058,
"title": "Weapon 50/50 - Drazi Feud",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "RUN",
"bunnyRequirement": "PLAY",
"dice": ["VIOLET", "GREEN"],
"weaponLevel": "50/50 Ultimate",
"pawn": "BLACK",
"rules": [
{"title": "Card Text", "text": "May be given to any player who must correctly guess either the Violet or the Green roll to be the higher number for all of his bunnies in The Bunny Circle to survive."},
{"title": "Additional Rules", "text": "If the same number appears on both dice, then the opponent must roll both dice again.<br><br>50/50 Weapons may not be purchased from Rooney's Weapons Emporium for any price. Also, players cannot use Defense Cards to eliminate 50/50 Weapons. <a href=\"bunnypedia://card/429\">Weapon Booster</a> or <a href=\"bunnypedia://card/484\">Weapon Reducer</a> cannot be used to change a 50/50 Weapon."}
]
},
{
"id": 1059,
"title": "Guardin' Gnome",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "RUN",
"bunnyRequirement": "PLAY",
"dice": ["RED"],
"rules": [
{"title": "Card Text", "text": "May be placed under any bunny in The Bunny circle. If the player's bunny is attacked and killed, then Guardin' Gnome immediately attacks one of the opponent's bunnies which must roll higher than 9 to survive."},
{"title": "Additional Rules", "text": "The player chooses which of the opponent's bunnies to attack."}
]
},
{
"id": 1060,
"title": "High Rollers",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "RUN",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to choose a Carrot if he can stack all eight 12-sided dice in 12 seconds."},
{"title": "Additional Rules", "text": "No opponent may disrupt the player either physically or verbally."}
]
},
{
"id": 1061,
"title": "Make It Sow",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "RUN",
"bunnyRequirement": "NO",
"dice": ["GREEN", "RED"],
"rules": [
{"title": "Card Text", "text": "May be used once by a player to take Cabbage Units or Radish Units that total the number rolled on either die. If the same number appears on both dice, then the player receives no supplies."}
]
},
{
"id": 1062,
"title": "Paparazzi",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "RUN",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to scare off (discard) all Celebrity bunnies (and Super Celebrity bunnies) in The Bunny Circle."}
]
},
{
"id": 1063,
"title": "Pawn Cloning",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "RUN",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to clone a Pawn. Pawn Cloning moves with the pawn if it is traded but is discarded if it is returned to Weil's Pawn Shop."},
{"title": "Additional Rules", "text": "The new Pawn gives the player all of the privileges of the first Pawn. Pawn Cloning moves with the Pawn if it is traded or stolen, but is discarded if the Pawn is returned to Weil's Pawn Shop."}
]
},
{
"id": 1064,
"title": "Sixplosion",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "RUN",
"bunnyRequirement": "NO",
"dice": ["VIOLET", "ORANGE", "GREEN", "YELLOW", "BLUE", "BLACK", "RED", "PINK"],
"rules": [
{"title": "Card Text", "text": "May be used once by a player to collect and redistribute all players' Top and Bottom Run cards if the total numbers on the dice is a multiple of 6."},
{"title": "Additional Rules", "text": "The player reads through the cards first and then replaces the cards in any position that he wishes. The player may keep the best cards for himself. When the Top and Bottom Run cards have been restored for all of the players, then play continues."},
{"title": "Multiples of 6", "text": "6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96"}
]
},
{
"id": 1065,
"title": "Transmogrifier",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "RUN",
"bunnyRequirement": "PLAY",
"dice": ["BLUE"],
"rules": [
{"title": "Card Text", "text": "May be placed on any bunny which must roll higher than 9 to survive. If the bunny does not survive, then the player may take Water Units or Milk Units that total the number rolled on the die."},
{"title": "Additional Rules", "text": "If the bunny does not survive, then the player may take Water Units or Milk Units (or a combination of both) from any open store that total the number rolled on the die by the opponent."}
]
},
{
"id": 1066,
"title": "Fat Bunny Sings",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "SPECIAL",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to place any one Aggressive card from his hand off to the side and to use it just after the last Carrot is claimed."},
{"title": "Additional Rules", "text": "Fat Bunny Sings may be used once by a player to place any one Aggressive card (a card with a Pink Rectangular Box) from his hand off to the side and to use it just after the last Carrot is claimed but before any of the small cards (Mysterious Place, Zodiac or Carrot) are revealed. The player must still have a bunny in The Bunny Circle to use the Aggressive card."},
{"title": "Aggressive Cards", "text": "All cards that have a Pink rectangular box on the left border of the card are considered to be Aggressive cards with the exception of <a href=\"bunnypedia://card/16\">Choose A Carrot</a> (any amount of Carrots) cards."}
]
},
{
"id": 1067,
"title": "Trip's Trips",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "RUN",
"bunnyRequirement": "PLAY_AND_SAVE",
"rules": [
{"title": "Card Text", "text": "Allows a player to play an extra card every turn for each Bunny Triplet that he has in play. If at any time the player has no bunnies in The Bunny Circle then Trip's Trips is discarded."},
{"title": "Additional Rules", "text": "Other situations (such as owning certain groups of Zodiac cards) do not allow the player to play extra cards."}
]
},
{
"id": 1068,
"title": "For The King",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "VERY_SPECIAL",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to immediately sacrifice any one of his pawns to eliminate any weapon targeting one of his own bunnies. May be used at any time!"},
{"title": "Additional Rules", "text": "The Pawn is returned to Weil's Pawn Shop and may be purchased again. Any card representing a Pawn (<a href=\"bunnypedia://card/1063\">Pawn Cloning</a>) may not be used."}
]
},
{
"id": 1069,
"title": "Ultimate Chaos",
"deck": "FANTASTIC",
"specialSeries": "PHI",
"type": "PLAY_IMMEDIATELY",
"rules": [
{"title": "Card Text", "text": "Forces all players to discard their Top and Bottom Run cards, and five-card hands. All saved cards and supplies remain. Players draw new cards."},
{"title": "Additional Rules", "text": "All players draw new cards, discarding any Play Immediately or Rank cards, saving any Kaballa Dolla cards, placing two cards down as the Top and Bottom Run cards and keeping five cards in their hands."}
]
},
{
"id": 1070,
"title": "Angry Nerds",
"deck": "FANTASTIC",
"specialSeries": "OMEGA",
"type": "RUN",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to eliminate any one opponent's bunny that forms a Bunny Triplet including a Triple Specialty Bunny or a Triple Celebrity Bunny. May not be used to eliminate an opponent's last bunny."}
]
},
{
"id": 1071,
"canonicalId": 1070,
"title": "Angry Nerds",
"deck": "FANTASTIC",
"specialSeries": "OMEGA",
"type": "VERY_SPECIAL",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to eliminate any one one opponent's bunny that forms a Bunny Triplet including a Triple Specialty Bunny or a Triple Celebrity Bunny. May not be used to eliminate an opponent's last bunny."}
]
},
{
"id": 1072,
"title": "Omega Thirteen",
"deck": "FANTASTIC",
"specialSeries": "OMEGA",
"type": "RUN",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to force any one die roll by any player to be re-rolled. May be used at any time!"}
]
},
{
"id": 1073,
"title": "I Dream Of Bunny",
"deck": "FANTASTIC",
"specialSeries": "OMEGA",
"type": "RUN",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player with no bunnies in play to take any one bunny from the Discard Pile and to place it directly into The Bunny Circle."},
{"title": "Additional Rules", "text": "Super bunnies may not be brought back into the game using this card."}
]
},
{
"id": 1074,
"title": "Kubrickian Glee",
"deck": "FANTASTIC",
"specialSeries": "OMEGA",
"type": "RUN",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "May be used once by a player and given to any opponent who must kill at least one bunny before he may choose a Carrot."}
]
},
{
"id": 1075,
"title": "Soft Kitty Warm Kitty",
"deck": "FANTASTIC",
"specialSeries": "OMEGA",
"type": "VERY_SPECIAL",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to immediately cure all bunnies in The Bunny Circle of any sickness or hunger. May be used at any time!"}
]
},
{
"id": 1076,
"title": "Celebrity Bunny - Double (Jeffrey & Jonathan)",
"deck": "FANTASTIC",
"type": "RUN",
"rules": [
{"title": "Card Text", "text": "This is a double Celebrity Bunny. Players that have three in The Bunny Circle may play two cards per turn."}
]
},
{
"id": 1077,
"title": "Celebrity Bunny - Triple (Noah, Gabriel & Claire)",
"deck": "FANTASTIC",
"type": "RUN",
"rules": [
{"title": "Card Text", "text": "This is a triple Celebrity Bunny. Players with this bunny in The Bunny Circle may play two cards per turn."}
]
},
{
"id": 1078,
"canonicalId": 16,
"title": "Choose A Carrot",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "PLAY",
"aggressive": false,
"rules": [
{"title": "Card Text", "text": "May be used once by a player to choose a Carrot from Kaballa's Market. When all the carrots are taken from Kaballa's Market the game is over and The Magic Carrot is revealed."}
]
},
{
"id": 1079,
"canonicalId": 21,
"title": "Choose 2 Carrots",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "PLAY",
"aggressive": false,
"rules": [
{"title": "Card Text", "text": "May be used once by a player to choose two Carrots from Kaballa's Market. When all the carrots are taken from Kaballa's Market the game is over and The Magic Carrot is revealed."}
]
},
{
"id": 1080,
"title": "Feed The Bunny 1/0",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "PLAY",
"cabbage": 1,
"radish": 1,
"rules": [
{"title": "Card Text", "text": "May be placed on any bunny which must feed the amounts shown by the end of its next turn or die."}
]
},
{
"id": 1081,
"title": "Feed The Bunny 0/2",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "PLAY",
"water": 2,
"milk": 2,
"rules": [
{"title": "Card Text", "text": "May be placed on any bunny which must feed the amounts shown by the end of its next turn or die."}
]
},
{
"id": 1082,
"title": "Walker Wars",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "PLAY",
"weaponLevel": "50/50",
"dice": ["BLACK", "RED"],
"pawn": "BLACK",
"rules": [
{"title": "Card Text", "text": "May be placed on any bunny which may survive by guessing correctly either Jimmie's (Black) or Nancy's (Red) roll to be the higher number."}
]
},
{
"id": 1083,
"canonicalId": 185,
"title": "Barrier",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be placed between any two players and stops weapons that affect adjacent bunnies. Barrier reverses the direction of Roaming Red Run cards."},
{"title": "Additional Rules", "text": "Barrier may be placed between any two players and stops weapons that affect adjacent bunnies. For example, the effects of a <a href=\"bunnypedia://card/48\">Nuclear Warhead</a> may not reach your bunny if there is a Barrier between it and the target bunny in The Bunny Circle.<br><br>Barrier reverses the direction of Roaming Red Run cards (such as <a href=\"bunnypedia://card/54\">Cyber Bunny</a> or <a href=\"bunnypedia://card/181\">Cruise Missile Prime</a>). Barrier will cause any Roaming Red Run card to move in the opposite direction after it is reversed. Barrier does not stop any multi-target, non-Roaming Red Run card circumstances. More than one Barrier may be placed side by side between the same two players."},
{"title": "Cards which remove Barriers", "text": "A Barrier may be eliminated by the <a href=\"bunnypedia://card/190\">Europan Robotic Titanium Termites</a> or the <a href=\"bunnypedia://card/80\">Magic Spatula</a>."},
{"title": "Cards which are unaffected by Barriers", "text": "Barrier does not stop any multi-target, non-Roaming Red Run card circumstances. This includes:<ul><li><a href=\"bunnypedia://card/565\">Army of the 12 Bunnies</a><li><a href=\"bunnypedia://card/287\">Boomerang</a><li><a href=\"bunnypedia://card/188\">Clumsy Congenial</a><li><a href=\"bunnypedia://card/480\">Electron Tunneling</a><li><a href=\"bunnypedia://card/292\">F-18 Hornet (even though it is a Roaming Red Run card)</a><li><a href=\"bunnypedia://card/400\">Psychic Waves</a><li><a href=\"bunnypedia://card/452\">Pumpkin Ridge</a><li><a href=\"bunnypedia://card/343\">Snowball</a></ul>"},
{"title": "Cards that Barrier eliminates", "text": "A Barrier placed between bunnies joined by the <a href=\"bunnypedia://card/349\">Fingercuffs</a> separates those bunnies and the Fingercuffs are discarded."},
{"title": "Electron Tunneling", "text": "<a href=\"bunnypedia://card/480\">Electron Tunneling</a> can be used to allow a ranged weapon to penetrate a barrier."}
]
},
{
"id": 1084,
"title": "Blinky Madison",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to challenge an opponent for a saved Carrot. Both players look directly at each other and after a countdown from three, the last player to blink takes the Carrot."},
{"title": "Additional Rules", "text": "The player chooses the opponent's Carrot."}
]
},
{
"id": 1085,
"title": "Dollar Make Me Holler",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "The player holding the US Dollar bill with the highest serial number may take any one saved Special or Very Special card from any opponent and the Carrot with the same city identification letter from an Opponent or Kaballa's Market."},
{"title": "Additional Rules", "text": "The serial number is an eight-digit number printed twice on the front of every US Dollar bill. The city identification letter is a large single letter printed inside a black circular design on the left side of the front of every US Dollar bill."},
{"title": "City Identification Letters", "text": "There are 12 Federal Reserve Banks in the United States responsible for printing paper money. Their designation letters are:<br><br><ul><li>A - Boston</li><li>B - New York</li><li>C - Philadelphia</li><li>D - Cleveland</li><li>E - Richmond</li><li>F - Atlanta</li><li>G - Chicago</li><li>H - St. Louis</li><li>I - Minneapolis</li><li>J - Kansas City</li><li>K - Dallas</li><li>L - San Francisco</li></ul>"}
]
},
{
"id": 1086,
"title": "Fantastic Fez",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be placed under any bunny and allows the player to roll the d10 dice anytime that he rolls any of the d12 dice that match in color and choose which number to use."},
{"title": "Additional Rules", "text": "The diamond shaped icons indicate the five d10 dice (Violet, Orange, Green, Yellow, and Blue) that came in the KinderBunnies game. The player may continue to use the d10 dice until such a time when the bunny with the Fantastic Fez is abducted or killed."}
]
},
{
"id": 1087,
"title": "Gazpacho Soup",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "May be used once by a player and given to any opponent who must immediately attempt to kill one of his own bunnies. The opponent may use only the cards from his five-card hand. If none of his bunnies has been killed, then the opponent must discard the remaining cards in his five-card hand and all of his bunnies in The Bunny Circle."},
{"title": "Additional Rules", "text": "Gazpacho Soup may be used once by a player and given to any opponent who must immediately attempt to kill one of his own bunnies. The opponent may use only the cards from his five-card hand. These cards may be weapon cards or other cards that kill bunnies during the same turn (not <a href=\"bunnypedia://card/24\">Feed The Bunny</a> cards). If the opponent has exhausted all of his options and none of his bunnies has been killed, then the opponent must discard the remaining cards in his five-card hand and all of his bunnies (including <a href=\"bunnypedia://card/191\">Holographic</a>) in The bunny Circle. Bunnies with a <a href=\"bunnypedia://card/58\">Heavenly Halo</a> or <a href=\"bunnypedia://card/819\">Angel Wings</a> bunny modifier remain. The opponent must draw five new cards from the Draw Pile."}
]
},
{
"id": 1088,
"title": "Text Time",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "All opponents may send the player a text message of this card title. The opponent whose text arrives last loses his next turn."},
{"title": "Additional Rules", "text": "If a number of players are unwilling or unable to send a text message within one minute, then they all lose their next turns."}
]
},
{
"id": 1089,
"title": "Internet 8",
"deck": "FANTASTIC",
"type": "SPECIAL",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to change any roll of 4, 5, or 6 to an 8."}
]
},
{
"id": 1090,
"title": "Zero Protection",
"deck": "FANTASTIC",
"type": "RUN",
"bunnyRequirement": "NO",
"symbols": ["MYSTERIOUS_PLACE_BALL"],
"rules": [
{"title": "Card Text", "text": "The player with this card saved may immediately replace any Zero Value small card with a new one from the draw pile (if any exist)."},
{"title": "Mysterious Place", "text": "The player who currently holds the Yellow Ball can control the destiny of this card."}
]
},
{
"id": 1091,
"title": "Bad Hare Day",
"deck": "FANTASTIC",
"type": "VERY_SPECIAL",
"bunnyRequirement": "PLAY",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to force the first player to kill a bunny to return all of his Carrots to Kaballa's Market. Must be used during the turn in which the first bunny was killed! "}
]
},
{
"id": 1092,
"title": "Out of Harm's Way",
"deck": "FANTASTIC",
"type": "VERY_SPECIAL",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "May be used once by a player to immediately move a bunny out of harms way if it will be affected by a range weapon or if it will become the next target of a Roaming Red Run card. Directly targeted bunnies cannot be moved. May be used at any time!"},
{"title": "Additional Rules", "text": "Out Of Harm's Way may be used once by a player to immediately move a bunny out of harms way to any position in The Bunny Circle if it will be affected by a range weapon or if it will become the next target of a Roaming Red Run card. Directly targeted bunnies cannot be moved. May be used at any time!"}
]
},
{
"id": 1093,
"title": "Terrible Misfortune - Thunderstorm",
"deck": "FANTASTIC",
"type": "PLAY_IMMEDIATELY",
"bunnyRequirement": "NO",
"rules": [
{"title": "Card Text", "text": "During a freak thunderstorm near a clocktower at exactly 10:04pm, one of your bunnies is struck by a bolt of lightning!"},
{"title": "Additional Rules", "text": "If a player draws a PLAY IMMEDIATELY card but has no bunny in The Bunny Circle, then he must place the card on an opponent's bunny in The Bunny Circle causing it to die (discarded). This is also true if the player's only bunny in The Bunny Circle is protected by <a href=\"bunnypedia://card/58\">The Heavenly Halo</a>."},
{"title": "Protection", "text": "<a href=\"bunnypedia://card/58\">The Heavenly Halo</a> and <a href=\"bunnypedia://card/819\">Angel Wings</a> will protect a bunny from any terrible misfortune. The <a href=\"bunnypedia://card/204\">Guardian Angle</a> can be used to eliminate a Terrible Misfortune."}
]
},
{
"id": 1094,
"canonicalId": 101,
"title": "10 Dolla",
"deck": "FANTASTIC",
"type": "DOLLA"
},
{
"id": 1095,
"title": "Dated Dolla",
"deck": "FANTASTIC",
"type": "DOLLA",
"rules": [
{"title": "Additional Rules", "text": "When a player draws the Dated Dolla card, he must immediately spend an amount of Dolla equal to the date (1 - 31) at any open store. Dated Dolla may not be saved. If no stores are open, then the player is out of luck."}
]
},
{
"id": 1096,
"canonicalId": 329,
"title": "Random Dolla",
"deck": "FANTASTIC",
"type": "DOLLA",
"rules": [
{"title": "Card Text", "text": "When the player draws the Random Dolla card, he must roll the Clear 20-sided die immediately and spend the amount of Dolla rolled at any open store. Random Dolla may not be saved. If no stores are open, then the player is out of luck."}
]
},
{
"id": 1097,
"title": "Carrot M - Merlin",
"deck": "FANTASTIC",
"type": "CARROT_SUPPLY",
"rules": [
{"title": "Special Numbering", "text": "Unlike the first 20 carrots, This carrot has a letter instead of a number as its identifier. This means that this carrot cannot be taken by <a href=\"bunnypedia://card/189\">Dude Where's My Carrot?</a>, <a href=\"bunnypedia://card/744\">Even Stephen Odd Todd</a>, <a href=\"bunnypedia://card/136\">Carrot Thief</a>, or <a href=\"bunnypedia://card/243\">Low Jack Kojak</a>."},
{"title": "Dollar Make Me Holler", "text": "Alpha carrots may be stolen using <a href=\"bunnypedia://card/1085\">Dollar Make Me Holler</a> if the city identification letter of the winning Dollar bill matches the alpha designation of the carrot."}
]
},
{
"id": 1098,
"title": "Carrot N - Nena",
"deck": "FANTASTIC",
"type": "CARROT_SUPPLY",
"rules": [
{"title": "Special Numbering", "text": "Unlike the first 20 carrots, This carrot has a letter instead of a number as its identifier. This means that this carrot cannot be taken by <a href=\"bunnypedia://card/189\">Dude Where's My Carrot?</a>, <a href=\"bunnypedia://card/744\">Even Stephen Odd Todd</a>, <a href=\"bunnypedia://card/136\">Carrot Thief</a>, or <a href=\"bunnypedia://card/243\">Low Jack Kojak</a>."},
{"title": "Dollar Make Me Holler", "text": "Alpha carrots may be stolen using <a href=\"bunnypedia://card/1085\">Dollar Make Me Holler</a> if the city identification letter of the winning Dollar bill matches the alpha designation of the carrot."}
]
},
{
"id": 1099,
"title": "Mysterious Place - Gobekli Tepe",
"deck": "FANTASTIC",
"type": "MYSTERIOUS_PLACE",
"rules": [
{"title": "Card Text", "text": "The player who picks the last Mysterious Place card controls all cards played that have a Yellow Ball with a Red Stripe"},
{"title": "Additional Rules", "text": "When you draw a Mysterious Place Card, you must immediately place it face up in front of you and draw another card. Mysterious Place Cards may not be kept in your hand. If a player is given a Mysterious Place card during the initial deal at the start of the game, or picks one from the Draw Pile during play, then the card is saved and the player draws another card. This is very similar to how players save Kaballa Dolla and Zodiac cards. Many new cards will refer to these saved Mysterious Place cards during play.<br><br>After the initial deal, and once game play begins, any player who draws a Mysterious Place card will take control of the Yellow Ball (with the Red Stripe). The Yellow Ball will always be placed on top of the last Mysterious Place card that was drawn. The player who has control of the Yellow Ball may control the destiny of any card played by any opponent that has a Yellow Ball in the picture. The opponent must play the card first, then the player may redirect it to any other player, bunny or the Discard Pile. Control of the Yellow Ball will always reside with the player who drew the last Mysterious Place card.<br><br>At the end of the game (before the Winning Zodiac is revealed), the small deck of Mysterious Place Cards, hidden away at the start of the game, is inspected. The player holding the Mysterious Place card that matches the picture on the small Mysterious Place Card at the bottom of the deck is allowed to steal all saved Zodiac cards of any one type (Air, Earth, Fire, Water) from any opponents.<br><br>It is possible that at the end of the game no player is holding the matching Mysterious Place card. If this is the case, then the game simply continues by revealing the Winning Zodiac using the small deck of Zodiac Cards."}
]
},
{
"id": 1100,
"title": "Mysterious Place - Puma Puma",
"deck": "FANTASTIC",
"type": "MYSTERIOUS_PLACE",
"rules": [
{"title": "Card Text", "text": "The player who picks the last Mysterious Place card controls all cards played that have a Yellow Ball with a Red Stripe"},
{"title": "Additional Rules", "text": "When you draw a Mysterious Place Card, you must immediately place it face up in front of you and draw another card. Mysterious Place Cards may not be kept in your hand. If a player is given a Mysterious Place card during the initial deal at the start of the game, or picks one from the Draw Pile during play, then the card is saved and the player draws another card. This is very similar to how players save Kaballa Dolla and Zodiac cards. Many new cards will refer to these saved Mysterious Place cards during play.<br><br>After the initial deal, and once game play begins, any player who draws a Mysterious Place card will take control of the Yellow Ball (with the Red Stripe). The Yellow Ball will always be placed on top of the last Mysterious Place card that was drawn. The player who has control of the Yellow Ball may control the destiny of any card played by any opponent that has a Yellow Ball in the picture. The opponent must play the card first, then the player may redirect it to any other player, bunny or the Discard Pile. Control of the Yellow Ball will always reside with the player who drew the last Mysterious Place card.<br><br>At the end of the game (before the Winning Zodiac is revealed), the small deck of Mysterious Place Cards, hidden away at the start of the game, is inspected. The player holding the Mysterious Place card that matches the picture on the small Mysterious Place Card at the bottom of the deck is allowed to steal all saved Zodiac cards of any one type (Air, Earth, Fire, Water) from any opponents.<br><br>It is possible that at the end of the game no player is holding the matching Mysterious Place card. If this is the case, then the game simply continues by revealing the Winning Zodiac using the small deck of Zodiac Cards."}
]
}
]