/
image_load.go
279 lines (238 loc) · 6.61 KB
/
image_load.go
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// +build js,wasm
package wonder
import (
"bytes"
"image"
"strconv"
"syscall/js"
"time"
)
func (w *Wonder) setupOnImgLoadCb() {
w.onImgLoadCb = js.FuncOf(func(this js.Value, args []js.Value) interface{} {
array := args[0]
w.inBuf = make([]uint8, array.Get("byteLength").Int())
js.CopyBytesToGo(w.inBuf, array)
reader := bytes.NewReader(w.inBuf)
var err error
w.sourceImg, _, err = image.Decode(reader)
if err != nil {
w.log(err.Error())
return nil
}
w.log("Ready for operations")
return nil
})
}
func (w *Wonder) setupProcessVideoStream() {
w.onProcessVideoStream = js.FuncOf(func(this js.Value, args []js.Value) interface{} {
w.log("got stream")
v := &videoProcessor{}
v.load()
return nil
})
}
type videoProcessor struct {
width, height int
video js.Value
ctx2d js.Value
console js.Value
dataBuf []uint8
scaledData [101][256]uint8
numFrames int
maxNumFrames int
rP, gP, bP []int
}
func (v *videoProcessor) timerCB() {
t0 := time.Now()
v.computeFrame()
dur := time.Since(t0)
waitTime := (16 * time.Millisecond) - dur
if waitTime < time.Millisecond {
waitTime = time.Millisecond
}
go v.log(`computeFrame took: ` + strconv.Itoa(int(dur)/1000) + `us`)
time.AfterFunc(waitTime, v.timerCB)
}
func (v *videoProcessor) updateWidthHeight() {
v.width = v.video.Get(`width`).Int()
v.height = v.video.Get(`height`).Int()
}
func (v *videoProcessor) load() {
v.scaledData = [101][256]uint8{}
for perc := 0; perc < 101; perc++ {
for val := 0; val < 256; val++ {
v.scaledData[perc][val] = uint8((float64(val) * float64(perc)) / 100.0)
}
}
v.buildShifter()
v.console = js.Global().Get("console")
v.video = js.Global().Get("document").
Call("getElementById", "videoElement")
v.updateWidthHeight()
v.ctx2d = js.Global().Get("document").
Call("getElementById", "videoCanvas").
Call("getContext", "2d")
v.video.Call("addEventListener", "play", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
v.updateWidthHeight()
v.timerCB()
return nil
}), false)
}
func (v *videoProcessor) buildShifter() {
// here's the goal. we're going to set percentages for each RGB
// value in the following manner. As you move from left to right,
// time is progressing
// r: 100 - 100 - 0 - 0 - 100 - 100 - 0 - 100
// g: 100 - 0 - 100 - 0 - 0 - 100 - 100 - 100
// b: 100 - 0 - 0 - 100 - 100 - 0 - 100 - 100
const minArrVal = 0
const maxArrVal = 100
vLong := 512
v.rP = make([]int, vLong)
v.gP = make([]int, vLong)
v.bP = make([]int, vLong)
fill := func(startI, numEntries, val int, arr []int) {
if val < minArrVal {
val = minArrVal
} else if val > maxArrVal {
val = maxArrVal
}
for i := 0; i < numEntries; i++ {
arr[i+startI] = val
}
}
dec := func(startI, numEntries, startVal, decVal int, arr []int) {
arr[startI] = startVal
var newVal int
for i := 1; i < numEntries; i++ {
arrI := startI + i
newVal = arr[arrI-1] - decVal
if newVal < minArrVal {
newVal = minArrVal
}
arr[arrI] = newVal
}
}
inc := func(startI, numEntries, startVal, incVal int, arr []int) {
arr[startI] = startVal
var newVal int
for i := 1; i < numEntries; i++ {
arrI := startI + i
newVal = arr[arrI-1] + incVal
if newVal > maxArrVal {
newVal = maxArrVal
}
arr[arrI] = newVal
}
}
numFrames := 50 // this is easier if we have a divisor of 100
interval := maxArrVal / numFrames
i := 0
fill(i, numFrames, maxArrVal, v.rP)
dec(i, numFrames, maxArrVal, interval, v.gP)
dec(i, numFrames, maxArrVal, interval, v.bP)
i += numFrames
dec(i, numFrames, maxArrVal, interval, v.rP)
inc(i, numFrames, minArrVal, interval, v.gP)
fill(i, numFrames, minArrVal, v.bP)
i += numFrames
fill(i, numFrames, minArrVal, v.rP)
dec(i, numFrames, maxArrVal, interval, v.gP)
inc(i, numFrames, minArrVal, interval, v.bP)
i += numFrames
inc(i, numFrames, minArrVal, interval, v.rP)
fill(i, numFrames, minArrVal, v.gP)
fill(i, numFrames, maxArrVal, v.bP)
i += numFrames
fill(i, numFrames, maxArrVal, v.rP)
inc(i, numFrames, minArrVal, interval, v.gP)
dec(i, numFrames, maxArrVal, interval, v.bP)
i += numFrames
dec(i, numFrames, maxArrVal, interval, v.rP)
fill(i, numFrames, maxArrVal, v.gP)
inc(i, numFrames, minArrVal, interval, v.bP)
i += numFrames
inc(i, numFrames, minArrVal, interval, v.rP)
fill(i, numFrames, maxArrVal, v.gP)
fill(i, numFrames, maxArrVal, v.bP)
v.maxNumFrames = i + numFrames
if v.maxNumFrames > vLong {
v.log(`should have panicked`)
}
v.rP = v.rP[:v.maxNumFrames]
v.gP = v.gP[:v.maxNumFrames]
v.bP = v.bP[:v.maxNumFrames]
}
func (v *videoProcessor) log(msg string) {
v.console.Call("log", msg)
}
func (v *videoProcessor) computeFrame() {
if v.width <= 0 || v.height <= 0 {
v.updateWidthHeight()
return
}
v.ctx2d.Call(`drawImage`, v.video, 0, 0, v.width, v.height)
frame := v.ctx2d.Call(`getImageData`, 0, 0, v.width, v.height)
var dataSlice js.Value
switch colorViewStyle {
case normalViewStyle:
// do not populate the dataBuf
default:
dataSlice = frame.Get(`data`)
dataLen := dataSlice.Get(`length`).Int()
if dataLen <= 0 {
v.log(`dataSlice string: ` + dataSlice.Type().String() + ` with len: ` + strconv.Itoa(dataLen))
return
}
if cap(v.dataBuf) < dataLen {
v.dataBuf = make([]uint8, dataLen)
} else if len(v.dataBuf) < dataLen {
v.dataBuf = v.dataBuf[:dataLen]
}
js.CopyBytesToGo(v.dataBuf, dataSlice)
v.dataBuf = v.dataBuf[:dataLen]
}
switch colorViewStyle {
case redOnlyViewStyle:
for i4 := 0; i4+2 < len(v.dataBuf); i4 += 4 {
// dataSlice.SetIndex(i4+0, v.dataBuf[i4])
dataSlice.SetIndex(i4+1, 0)
dataSlice.SetIndex(i4+2, 0)
}
case greenOnlyViewStyle:
for i4 := 0; i4+2 < len(v.dataBuf); i4 += 4 {
dataSlice.SetIndex(i4+0, 0)
// dataSlice.SetIndex(i4+1, v.dataBuf[i4+1])
dataSlice.SetIndex(i4+2, 0)
}
case blueOnlyViewStyle:
for i4 := 0; i4+2 < len(v.dataBuf); i4 += 4 {
dataSlice.SetIndex(i4+0, 0)
dataSlice.SetIndex(i4+1, 0)
// dataSlice.SetIndex(i4+2, v.dataBuf[i4+2])
}
case shiftingViewStyle:
rPerc := v.rP[v.numFrames]
gPerc := v.gP[v.numFrames]
bPerc := v.bP[v.numFrames]
var rVal, gVal, bVal uint8
for i4 := 0; i4+2 < len(v.dataBuf); i4 += 4 {
rVal = v.dataBuf[i4]
dataSlice.SetIndex(i4, v.scaledData[rPerc][rVal])
gVal = v.dataBuf[i4+1]
dataSlice.SetIndex(i4+1, v.scaledData[gPerc][gVal])
bVal = v.dataBuf[i4+1]
dataSlice.SetIndex(i4+2, v.scaledData[bPerc][bVal])
}
v.numFrames++
if v.numFrames == v.maxNumFrames {
v.numFrames = 0
}
case normalViewStyle:
// do nothing
default:
// oof developer error. return early
return
}
v.ctx2d.Call(`putImageData`, frame, 0, 0)
}