forked from TyphoonMC/TyphoonCore
/
connection.go
390 lines (331 loc) · 6.77 KB
/
connection.go
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package typhoon
import (
"bytes"
"compress/zlib"
"encoding/binary"
"fmt"
"log"
"net"
)
type State int8
const (
HANDSHAKING State = iota
STATUS
LOGIN
PLAY
)
type Gamemode uint8
const (
SURVIVAL Gamemode = iota
CREATIVE
ADVENTURE
SPECTATOR
)
type Dimension uint32
const (
NETHER Dimension = 0xFF
OVERWORLD Dimension = 0
END Dimension = 1
)
type Difficulty uint8
const (
PEACEFUL Difficulty = iota
EASY
NORMAL
HARD
)
type ChatPosition uint8
const (
CHAT_BOX ChatPosition = iota
SYSTEM
ACTION_BAR
)
type ScoreboardPosition uint8
const (
LIST ScoreboardPosition = iota
SIDEBAR
BELOW_NAME
)
type BossBarAction int
const (
BOSSBAR_ADD BossBarAction = iota
BOSSBAR_REMOVE
BOSSBAR_UPDATE_HEALTH
BOSSBAR_UPDATE_TITLE
BOSSBAR_UPDATE_STYLE
BOSSBAR_UPDATE_FLAGS
)
type BossBarColor int
const (
BOSSBAR_COLOR_PINK BossBarColor = iota
BOSSBAR_COLOR_BLUE
BOSSBAR_COLOR_RED
BOSSBAR_COLOR_GREEN
BOSSBAR_COLOR_YELLOW
BOSSBAR_COLOR_PURPLE
BOSSBAR_COLOR_WHITE
)
type BossBarDivision int
const (
BOSSBAR_NODIVISION BossBarDivision = iota
BOSSBAR_6NOTCHES
BOSSBAR_10NOTCHES
BOSSBAR_12NOTCHES
BOSSBAR_20NOTCHES
)
type LevelType string
const (
DEFAULT LevelType = "default"
FLAT LevelType = "flat"
LARGE_BIOMES LevelType = "largeBiomes"
AMPLIFIED LevelType = "amplified"
DEFAULT_1_1 LevelType = "default_1_1"
)
type Protocol uint16
type Position struct {
X int
Y int
Z int
}
const (
V1_7_2 Protocol = 4
V1_7_6 Protocol = 5
V1_8 Protocol = 47
V1_9 Protocol = 107
V1_9_1 Protocol = 108
V1_9_2 Protocol = 109
V1_9_3 Protocol = 110
V1_10 Protocol = 210
V1_11 Protocol = 315
V1_11_1 Protocol = 316
V1_12 Protocol = 335
V1_12_1 Protocol = 338
V1_12_2 Protocol = 340
V1_13 Protocol = 393
V1_13_1 Protocol = 401
V1_13_2 Protocol = 404
)
var (
COMPATIBLE_PROTO = []Protocol{
V1_7_2, V1_7_6,
V1_8,
V1_9, V1_9_1, V1_9_2, V1_9_3,
V1_10,
V1_11, V1_11_1,
V1_12, V1_12_1,
V1_12_2,
V1_13,
V1_13_1,
V1_13_2,
}
)
func IsCompatible(proto Protocol) bool {
for _, x := range COMPATIBLE_PROTO {
if x == proto {
return true
}
}
return false
}
func registerProtocol(proto Protocol) {
COMPATIBLE_PROTO = append(COMPATIBLE_PROTO, proto)
}
type InAddr struct {
address string
port uint16
}
type Player struct {
core *Core
id int
conn net.Conn
io *ConnReadWrite
state State
protocol Protocol
inaddr InAddr
name string
uuid string
keepalive int
compression bool
}
func (player *Player) GetName() string {
return player.name
}
func (player *Player) GetUUID() string {
return player.uuid
}
func (player *Player) ReadPacket() (packet Packet, err error) {
if !player.compression {
return player.ReadPacketWithoutCompression()
} else {
return player.ReadPacketWithCompression()
}
}
func (player *Player) ReadPacketWithoutCompression() (packet Packet, err error) {
length, err := player.ReadVarInt()
if err != nil {
return
}
id, err := player.ReadVarInt()
if err != nil {
return
}
if player.state == PLAY {
id = player.HackServerbound(id)
}
packet, err = player.HandlePacket(id, length)
if err != nil {
return
} else if packet != nil {
if config.Logs {
log.Printf("#%d -> %d %s", player.id, id, fmt.Sprint(packet))
}
packet.Handle(player)
}
return
}
func (player *Player) ReadPacketWithCompression() (packet Packet, err error) {
packetLength, err := player.ReadVarInt()
if err != nil {
return
}
dataLength, err := player.ReadVarInt()
if err != nil {
return
}
dataLengthLength := binary.PutUvarint(player.io.buffer[:], uint64(dataLength))
var id int
var length int
if dataLength == 0 {
id, err = player.ReadVarInt()
if err != nil {
return
}
idLength := binary.PutUvarint(player.io.buffer[:], uint64(id))
length = packetLength - dataLengthLength - idLength
if player.state == PLAY {
id = player.HackServerbound(id)
}
packet, err = player.HandlePacket(id, length)
if err != nil {
return
} else if packet != nil {
if config.Logs {
log.Printf("#%d u-> %d %s", player.id, id, fmt.Sprint(packet))
}
packet.Handle(player)
}
} else {
var compressed []byte = make([]byte, packetLength-dataLengthLength)
player.conn.Read(compressed[:])
r, err := zlib.NewReader(bytes.NewReader(compressed[:]))
if err != nil {
return nil, err
}
var uncompressed []byte = make([]byte, packetLength-dataLengthLength)
r.Read(uncompressed[:])
r.Close()
tmp := player.io
rdr := bytes.NewBuffer(uncompressed[:])
player.io.rdr = rdr
id, err = player.ReadVarInt()
if err != nil {
return nil, err
}
if player.state == PLAY {
id = player.HackServerbound(id)
}
packet, err = player.HandlePacket(id, length)
player.io = tmp
if err != nil {
return nil, err
} else if packet != nil {
if config.Logs {
log.Printf("#%d c-> %d %s", player.id, id, fmt.Sprint(packet))
}
packet.Handle(player)
}
}
return
}
func (player *Player) WritePacket(packet Packet) (err error) {
if !player.compression {
return player.WritePacketWithoutCompression(packet)
} else {
return player.WritePacketWithCompression(packet)
}
}
func (player *Player) WritePacketWithoutCompression(packet Packet) (err error) {
buff := newVarBuffer(256)
tmp := player.io
player.io = &ConnReadWrite{
rdr: tmp.rdr,
wtr: buff,
}
id, proto := packet.Id()
if player.state == PLAY {
id = player.HackClientbound(id, proto)
}
if id == -1 {
return
}
player.WriteVarInt(id)
packet.Write(player)
ln := newVarBuffer(0)
player.io.wtr = ln
player.WriteVarInt(buff.Len())
player.io = tmp
player.conn.Write(ln.Bytes())
player.conn.Write(buff.Bytes())
if config.Logs {
log.Printf("#%d <- %d %s", player.id, id, fmt.Sprint(packet))
}
return nil
}
func (player *Player) WritePacketWithCompression(packet Packet) (err error) {
buff := newVarBuffer(256)
tmp := player.io
player.io = &ConnReadWrite{
rdr: tmp.rdr,
wtr: buff,
}
id, proto := packet.Id()
if player.state == PLAY {
id = player.HackClientbound(id, proto)
}
if id == -1 {
return
}
player.WriteVarInt(id)
packet.Write(player)
var rBuff []byte
var dataLength = 0
if buff.Len() < config.Threshold {
rBuff = buff.Bytes()
} else {
var b bytes.Buffer
w := zlib.NewWriter(&b)
w.Write(buff.Bytes())
w.Close()
rBuff = b.Bytes()
dataLength = len(rBuff)
}
buff2 := newVarBuffer(1)
player.io.wtr = buff2
player.WriteVarInt(dataLength)
packetLength := len(rBuff) + buff2.Len()
buff3 := newVarBuffer(1)
player.io.wtr = buff3
player.WriteVarInt(packetLength)
player.io = tmp
player.conn.Write(buff3.Bytes())
player.conn.Write(buff2.Bytes())
player.conn.Write(rBuff)
if config.Logs {
if buff.Len() < config.Threshold {
log.Println("<-u", id, packet)
} else {
log.Println("<-c", id, packet)
}
}
return nil
}