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TODO.md

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To do

1.5

REQUEST: inarow text wording for bonus: change from "a x bonus" to "a bonus of x". Sounds better as "a bonus of 1" instead of "a 1 bonus".

BUG: When you cancel out of the submitName modal instead of inputting a name, the dead hand doesn't display as semi-transparent.

2.0

  1. Animation for new deck, discard card, draw card

  2. Add recent high scores in backend/frontend

  3. Add in a column for the hand type

  4. Feature: custom link to individual game replays/history

  5. Feature: Multiple game modes:

    1. Streaking This is what we are doing now.
    2. Climb the Mountain Goal is to reach highest hand in fewest turns.
    3. Target Practice A target hand type is given. Motion towards it is rewarded. Motion away, penalized.
    4. Measured pace Points achieved for each hand type in order.
    5. Staying Alive Maintain or improve current hand type, but ranking in it is of no consequence. Points for different hand types are not by ordering, but on perceived difficulty. One downturn is the end game.
    6. Paying the Rent Pot of money. Each card draw costs money. Levels cost money for rent. Level gains give a pot of money. Rent increases as level stays the same. Interest accrues on pot of money each turn with streaks increasing interest. Level loss loses money.
    7. Maybe different scoring rules too. Such as Current Major Level as base and the streak at that level as power.