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The current algorithm for performing tile flips is inefficient. While this is fine for smaller or harder maps, a 30^2 grid on easy difficulty will error out with maximum recursion depth exceeded.
The text was updated successfully, but these errors were encountered:
The current algorithm for performing tile flips is inefficient. While this is fine for smaller or harder maps, a 30^2 grid on easy difficulty will error out with
maximum recursion depth exceeded
.The text was updated successfully, but these errors were encountered: