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Converted World.js code to TypeScript
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//Class World | class World { | ||
function World(canvas) { | private cols: number = 9; | ||
this.cols = 9; | private rows: number = 9; | ||
this.rows = 9; | private context: CanvasRenderingContext2D; | ||
this.context = canvas.getContext("2d"); | private boardOffset: number; | ||
this.boardOffset = 0; | private boardWidth: number; | ||
this.boardWidth; | private boardHeight: number; | ||
this.size = {width:9,height:9}; | private size: any; | ||
}; | constructor(canvas:HTMLCanvasElement) { | ||
World.prototype.getSize = function () { | this.context = canvas.getContext("2d"); | ||
return this.size; | this.boardOffset = 0; | ||
}; | this.size = { width: 9, height: 9 }; | ||
World.prototype.getScreenDimensions = function () { | |||
var w, h; | |||
if ($(window).width() > $(window).height()) { | |||
w = $(window).width(); | |||
h = $(window).height(); | |||
} else { | |||
h = $(window).width(); | |||
w = $(window).height(); | |||
} | } | ||
}; | getSize() { | ||
World.prototype.getCellSize = function () { | return this.size; | ||
return {w:this.boardWidth / this.cols,h:this.boardHeight / this.rows}; | } | ||
}; | getScreenDimensions() { | ||
World.prototype.getCellCenter = function (row, col) { | var w, h; | ||
cellWidth=this.boardWidth / this.cols; | if ($(window).width() > $(window).height()) { | ||
cellHeight = this.boardHeight / this.rows; | w = $(window).width(); | ||
return { x:(col*cellWidth) + (cellWidth/2) , y: (row* cellHeight) + (cellHeight/2) }; | h = $(window).height(); | ||
}; | } else { | ||
World.prototype.draw = function () { | h = $(window).width(); | ||
this.context.strokeStyle = "black"; | w = $(window).height(); | ||
this.boardWidth = this.context.canvas.width; | } | ||
this.boardHeight = this.context.canvas.height; | } | ||
var x = this.boardOffset; | getCellSize() { | ||
var y = 0; | return { w: this.boardWidth / this.cols, h: this.boardHeight / this.rows }; | ||
} | |||
getCellCenter(row, col) { | |||
var cellWidth = this.boardWidth / this.cols; | |||
var cellHeight = this.boardHeight / this.rows; | |||
return { x: (col * cellWidth) + (cellWidth / 2), y: (row * cellHeight) + (cellHeight / 2) }; | |||
} | |||
draw() { | |||
this.context.strokeStyle = "black"; | |||
this.boardWidth = this.context.canvas.width; | |||
this.boardHeight = this.context.canvas.height; | |||
var x = this.boardOffset; | |||
var y = 0; | |||
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// this.context.canvas.width = this.screenWidth; | // this.context.canvas.width = this.screenWidth; | ||
// this.context.canvas.height = this.screenHeight; | // this.context.canvas.height = this.screenHeight; | ||
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this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height); | this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height); | ||
//this.iDrawBoardSquare(x, y); | //this.iDrawBoardSquare(x, y); | ||
this.iDrawSquares(x, y); | this.iDrawSquares(x, y); | ||
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}; | } | ||
World.prototype.iDrawBoardSquare = function (x, y) { | iDrawBoardSquare(x, y) { | ||
this.context.fillStyle = "black"; | this.context.fillStyle = "black"; | ||
this.context.lineWidth = 2; | this.context.lineWidth = 2; | ||
this.context.strokeStyle = "black"; | this.context.strokeStyle = "black"; | ||
this.context.strokeRect(x, y, this.boardWidth, this.boardHeight); | this.context.strokeRect(x, y, this.boardWidth, this.boardHeight); | ||
}; | } | ||
World.prototype.iDrawSquares = function (x, y) { | iDrawSquares(x, y) { | ||
this.context.strokeStyle = "grey"; | this.context.strokeStyle = "grey"; | ||
var cw = this.boardWidth / this.cols; | var cw = this.boardWidth / this.cols; | ||
var ch = this.boardHeight / this.rows; | var ch = this.boardHeight / this.rows; | ||
// draw all 81 little squares | // draw all 81 little squares | ||
this.context.lineWidth = 1; | this.context.lineWidth = 1; | ||
for (i = 0; i < this.rows; i++) { | for (var i = 0; i < this.rows; i++) { | ||
for (j = 0; j < this.cols; j++) { | for (var j = 0; j < this.cols; j++) { | ||
this.context.strokeRect(x + (j * cw), y + (i * ch), cw, ch); | this.context.strokeRect(x + (j * cw), y + (i * ch), cw, ch); | ||
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} | |||
} | } | ||
} | } | ||
} | } |