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[SCUS-97102] Gran Turismo 3: A-Spec #206

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jpd002 opened this issue Apr 8, 2018 · 2 comments
Open

[SCUS-97102] Gran Turismo 3: A-Spec #206

jpd002 opened this issue Apr 8, 2018 · 2 comments
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state-ingame Gameplay is accessible, but major bugs prevent playability.

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@jpd002
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jpd002 commented Apr 8, 2018

Last Tested On
2019-07-23

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スクリーンショット 2019-07-23 12 32 48
スクリーンショット 2019-07-23 12 37 13

@jpd002 jpd002 added the state-ingame Gameplay is accessible, but major bugs prevent playability. label Apr 8, 2018
@Foxlum
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Foxlum commented Nov 4, 2020

@jpd002 Ok, after testing this myself. Besides the slow nature of it, its in a playable state if your willing to wait a hour to get a b license. Will mention for some reason GT3 A-Spec finds two 1k blocks of corrupted undeletable data.
image
My guess is garbage data created during the initial save, because of a inaccurate emulation of memory card routines.

@FatheredPuma81
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FatheredPuma81 commented Aug 13, 2021

Tested: All (6) Arcade tracks. Haven't tested Simulation.
OpenGL: Severe Memory leak seemingly on all Arcade tracks (except Trial Mountain) at 8x Resolution. Renders game unplayable after approx. 30 seconds of starting a race (while racing).
Vulkan: Severe menu flickering.

Trial Mountain: Various tiled images. Track is rendered unplayable.
Super Speedway: 2 huge lag areas. On OpenGL it's around 27FPS for both and on Vulkan it's 15FPS on 1 and 55FPS on the other.

Minor: Ingame HUD icon corrupted and replays seem to have strange black dots on Vulkan.

Otherwise performance is pretty good in game sitting at 60 FPS most of the time on both OpenGL and Vulkan on a Ryzen 5 3600 and GTX 1080. If someone specifically looked into the game I believe it could become fully playable.

Video: https://youtu.be/aaPeqqT9ZTA

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state-ingame Gameplay is accessible, but major bugs prevent playability.
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