forked from topfreegames/khan
/
game.go
235 lines (217 loc) · 8.76 KB
/
game.go
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// khan
// https://github.com/topfreegames/khan
//
// Licensed under the MIT license:
// http://www.opensource.org/licenses/mit-license
// Copyright © 2016 Top Free Games <backend@tfgco.com>
package models
import (
"encoding/json"
"fmt"
"github.com/topfreegames/khan/util"
"github.com/go-gorp/gorp"
)
// Game identifies uniquely one game
type Game struct {
ID int `db:"id"`
PublicID string `db:"public_id"`
Name string `db:"name"`
MinMembershipLevel int `db:"min_membership_level"`
MaxMembershipLevel int `db:"max_membership_level"`
MinLevelToAcceptApplication int `db:"min_level_to_accept_application"`
MinLevelToCreateInvitation int `db:"min_level_to_create_invitation"`
MinLevelToRemoveMember int `db:"min_level_to_remove_member"`
MinLevelOffsetToRemoveMember int `db:"min_level_offset_to_remove_member"`
MinLevelOffsetToPromoteMember int `db:"min_level_offset_to_promote_member"`
MinLevelOffsetToDemoteMember int `db:"min_level_offset_to_demote_member"`
MaxMembers int `db:"max_members"`
MaxClansPerPlayer int `db:"max_clans_per_player"`
MembershipLevels map[string]interface{} `db:"membership_levels"`
Metadata map[string]interface{} `db:"metadata"`
CreatedAt int64 `db:"created_at"`
UpdatedAt int64 `db:"updated_at"`
CooldownAfterDeny int `db:"cooldown_after_deny"`
CooldownAfterDelete int `db:"cooldown_after_delete"`
CooldownBeforeApply int `db:"cooldown_before_apply"`
CooldownBeforeInvite int `db:"cooldown_before_invite"`
MaxPendingInvites int `db:"max_pending_invites"`
ClanUpdateMetadataFieldsHookTriggerWhitelist string `db:"clan_metadata_fields_whitelist"`
PlayerUpdateMetadataFieldsHookTriggerWhitelist string `db:"player_metadata_fields_whitelist"`
}
// PreInsert populates fields before inserting a new game
func (g *Game) PreInsert(s gorp.SqlExecutor) error {
// Handle JSON fields
sortedLevels := util.SortLevels(g.MembershipLevels)
g.MinMembershipLevel = sortedLevels[0].Value
g.MaxMembershipLevel = sortedLevels[len(sortedLevels)-1].Value
g.CreatedAt = util.NowMilli()
g.UpdatedAt = g.CreatedAt
return nil
}
// PreUpdate populates fields before updating a game
func (g *Game) PreUpdate(s gorp.SqlExecutor) error {
sortedLevels := util.SortLevels(g.MembershipLevels)
g.MinMembershipLevel = sortedLevels[0].Value
g.MaxMembershipLevel = sortedLevels[len(sortedLevels)-1].Value
g.UpdatedAt = util.NowMilli()
return nil
}
// GetGameByID returns a game by id
func GetGameByID(db DB, id int) (*Game, error) {
obj, err := db.Get(Game{}, id)
if err != nil {
return nil, err
}
if obj == nil {
return nil, &ModelNotFoundError{"Game", id}
}
game := obj.(*Game)
return game, nil
}
// GetGameByPublicID returns a game by their public id
func GetGameByPublicID(db DB, publicID string) (*Game, error) {
var games []*Game
_, err := db.Select(&games, "SELECT * FROM games WHERE public_id=$1", publicID)
if err != nil {
return nil, err
}
if games == nil || len(games) < 1 {
return nil, &ModelNotFoundError{"Game", publicID}
}
return games[0], nil
}
// GetAllGames returns all games in the DB
func GetAllGames(db DB) ([]*Game, error) {
var games []*Game
_, err := db.Select(&games, "SELECT * FROM games")
if err != nil {
return nil, err
}
return games, nil
}
// CreateGame creates a new game
func CreateGame(
db DB,
publicID, name string,
levels, metadata map[string]interface{},
minLevelAccept, minLevelCreate, minLevelRemove,
minOffsetRemove, minOffsetPromote, minOffsetDemote, maxMembers,
maxClans, cooldownAfterDeny, cooldownAfterDelete, cooldownBeforeApply,
cooldownBeforeInvite, maxPendingInvites int, upsert bool,
clanUpdateMetadataFieldsHookTriggerWhitelist string,
playerUpdateMetadataFieldsHookTriggerWhitelist string,
) (*Game, error) {
levelsJSON, err := json.Marshal(levels)
if err != nil {
return nil, err
}
metadataJSON, err := json.Marshal(metadata)
if err != nil {
return nil, err
}
sortedLevels := util.SortLevels(levels)
minMembershipLevel := sortedLevels[0].Value
maxMembershipLevel := sortedLevels[len(sortedLevels)-1].Value
query := `
INSERT INTO games(
public_id,
name,
min_level_to_accept_application,
min_level_to_create_invitation,
min_level_to_remove_member,
min_level_offset_to_remove_member,
min_level_offset_to_promote_member,
min_level_offset_to_demote_member,
max_members,
max_clans_per_player,
membership_levels,
metadata,
cooldown_after_delete,
cooldown_after_deny,
cooldown_before_apply,
cooldown_before_invite,
min_membership_level,
max_membership_level,
max_pending_invites,
clan_metadata_fields_whitelist,
player_metadata_fields_whitelist,
created_at,
updated_at
)
VALUES($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21, $22, $22)%s`
onConflict := ` ON CONFLICT (public_id)
DO UPDATE set
name=$2,
min_level_to_accept_application=$3,
min_level_to_create_invitation=$4,
min_level_to_remove_member=$5,
min_level_offset_to_remove_member=$6,
min_level_offset_to_promote_member=$7,
min_level_offset_to_demote_member=$8,
max_members=$9,
max_clans_per_player=$10,
membership_levels=$11,
metadata=$12,
cooldown_after_delete=$13,
cooldown_after_deny=$14,
cooldown_before_apply=$15,
cooldown_before_invite=$16,
min_membership_level=$17,
max_membership_level=$18,
max_pending_invites=$19,
clan_metadata_fields_whitelist=$20,
player_metadata_fields_whitelist=$21,
updated_at=$22
WHERE games.public_id=$1`
if upsert {
query = fmt.Sprintf(query, onConflict)
} else {
query = fmt.Sprintf(query, "")
}
_, err = db.Exec(query,
publicID, // $1
name, // $2
minLevelAccept, // $3
minLevelCreate, // $4
minLevelRemove, // $5
minOffsetRemove, // $6
minOffsetPromote, // $7
minOffsetDemote, // $8
maxMembers, // $9
maxClans, // $10
levelsJSON, // $11
metadataJSON, // $12
cooldownAfterDelete, // $13
cooldownAfterDeny, // $14
cooldownBeforeApply, // $15
cooldownBeforeInvite, // $16
minMembershipLevel, // $17
maxMembershipLevel, // $18
maxPendingInvites, // $19
clanUpdateMetadataFieldsHookTriggerWhitelist, // $20
playerUpdateMetadataFieldsHookTriggerWhitelist, // $21
util.NowMilli(), // $22
)
if err != nil {
return nil, err
}
return GetGameByPublicID(db, publicID)
}
// UpdateGame updates an existing game
func UpdateGame(
db DB, publicID, name string, levels, metadata map[string]interface{},
minLevelAccept, minLevelCreate, minLevelRemove, minOffsetRemove, minOffsetPromote,
minOffsetDemote, maxMembers, maxClans, cooldownAfterDeny, cooldownAfterDelete,
cooldownBeforeApply, cooldownBeforeInvite, maxPendingInvites int,
clanUpdateMetadataFieldsHookTriggerWhitelist string,
playerUpdateMetadataFieldsHookTriggerWhitelist string,
) (*Game, error) {
return CreateGame(
db, publicID, name, levels, metadata, minLevelAccept, minLevelCreate,
minLevelRemove, minOffsetRemove, minOffsetPromote, minOffsetDemote,
maxMembers, maxClans, cooldownAfterDeny, cooldownAfterDelete, cooldownBeforeApply,
cooldownBeforeInvite, maxPendingInvites, true,
clanUpdateMetadataFieldsHookTriggerWhitelist,
playerUpdateMetadataFieldsHookTriggerWhitelist,
)
}