forked from rdeusser/contrib
/
mutation.go
692 lines (619 loc) · 18.4 KB
/
mutation.go
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// Code generated by ent, DO NOT EDIT.
package cycle
import (
"context"
"errors"
"fmt"
"sync"
"entgo.io/contrib/entoas/internal/cycle/predicate"
"entgo.io/contrib/entoas/internal/cycle/user"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
)
const (
// Operation types.
OpCreate = ent.OpCreate
OpDelete = ent.OpDelete
OpDeleteOne = ent.OpDeleteOne
OpUpdate = ent.OpUpdate
OpUpdateOne = ent.OpUpdateOne
// Node types.
TypeUser = "User"
)
// UserMutation represents an operation that mutates the User nodes in the graph.
type UserMutation struct {
config
op Op
typ string
id *int
clearedFields map[string]struct{}
friends map[int]struct{}
removedfriends map[int]struct{}
clearedfriends bool
followers map[int]struct{}
removedfollowers map[int]struct{}
clearedfollowers bool
following map[int]struct{}
removedfollowing map[int]struct{}
clearedfollowing bool
parent *int
clearedparent bool
children map[int]struct{}
removedchildren map[int]struct{}
clearedchildren bool
done bool
oldValue func(context.Context) (*User, error)
predicates []predicate.User
}
var _ ent.Mutation = (*UserMutation)(nil)
// userOption allows management of the mutation configuration using functional options.
type userOption func(*UserMutation)
// newUserMutation creates new mutation for the User entity.
func newUserMutation(c config, op Op, opts ...userOption) *UserMutation {
m := &UserMutation{
config: c,
op: op,
typ: TypeUser,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withUserID sets the ID field of the mutation.
func withUserID(id int) userOption {
return func(m *UserMutation) {
var (
err error
once sync.Once
value *User
)
m.oldValue = func(ctx context.Context) (*User, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().User.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withUser sets the old User of the mutation.
func withUser(node *User) userOption {
return func(m *UserMutation) {
m.oldValue = func(context.Context) (*User, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m UserMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m UserMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("cycle: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *UserMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *UserMutation) IDs(ctx context.Context) ([]int, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().User.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// AddFriendIDs adds the "friends" edge to the User entity by ids.
func (m *UserMutation) AddFriendIDs(ids ...int) {
if m.friends == nil {
m.friends = make(map[int]struct{})
}
for i := range ids {
m.friends[ids[i]] = struct{}{}
}
}
// ClearFriends clears the "friends" edge to the User entity.
func (m *UserMutation) ClearFriends() {
m.clearedfriends = true
}
// FriendsCleared reports if the "friends" edge to the User entity was cleared.
func (m *UserMutation) FriendsCleared() bool {
return m.clearedfriends
}
// RemoveFriendIDs removes the "friends" edge to the User entity by IDs.
func (m *UserMutation) RemoveFriendIDs(ids ...int) {
if m.removedfriends == nil {
m.removedfriends = make(map[int]struct{})
}
for i := range ids {
delete(m.friends, ids[i])
m.removedfriends[ids[i]] = struct{}{}
}
}
// RemovedFriends returns the removed IDs of the "friends" edge to the User entity.
func (m *UserMutation) RemovedFriendsIDs() (ids []int) {
for id := range m.removedfriends {
ids = append(ids, id)
}
return
}
// FriendsIDs returns the "friends" edge IDs in the mutation.
func (m *UserMutation) FriendsIDs() (ids []int) {
for id := range m.friends {
ids = append(ids, id)
}
return
}
// ResetFriends resets all changes to the "friends" edge.
func (m *UserMutation) ResetFriends() {
m.friends = nil
m.clearedfriends = false
m.removedfriends = nil
}
// AddFollowerIDs adds the "followers" edge to the User entity by ids.
func (m *UserMutation) AddFollowerIDs(ids ...int) {
if m.followers == nil {
m.followers = make(map[int]struct{})
}
for i := range ids {
m.followers[ids[i]] = struct{}{}
}
}
// ClearFollowers clears the "followers" edge to the User entity.
func (m *UserMutation) ClearFollowers() {
m.clearedfollowers = true
}
// FollowersCleared reports if the "followers" edge to the User entity was cleared.
func (m *UserMutation) FollowersCleared() bool {
return m.clearedfollowers
}
// RemoveFollowerIDs removes the "followers" edge to the User entity by IDs.
func (m *UserMutation) RemoveFollowerIDs(ids ...int) {
if m.removedfollowers == nil {
m.removedfollowers = make(map[int]struct{})
}
for i := range ids {
delete(m.followers, ids[i])
m.removedfollowers[ids[i]] = struct{}{}
}
}
// RemovedFollowers returns the removed IDs of the "followers" edge to the User entity.
func (m *UserMutation) RemovedFollowersIDs() (ids []int) {
for id := range m.removedfollowers {
ids = append(ids, id)
}
return
}
// FollowersIDs returns the "followers" edge IDs in the mutation.
func (m *UserMutation) FollowersIDs() (ids []int) {
for id := range m.followers {
ids = append(ids, id)
}
return
}
// ResetFollowers resets all changes to the "followers" edge.
func (m *UserMutation) ResetFollowers() {
m.followers = nil
m.clearedfollowers = false
m.removedfollowers = nil
}
// AddFollowingIDs adds the "following" edge to the User entity by ids.
func (m *UserMutation) AddFollowingIDs(ids ...int) {
if m.following == nil {
m.following = make(map[int]struct{})
}
for i := range ids {
m.following[ids[i]] = struct{}{}
}
}
// ClearFollowing clears the "following" edge to the User entity.
func (m *UserMutation) ClearFollowing() {
m.clearedfollowing = true
}
// FollowingCleared reports if the "following" edge to the User entity was cleared.
func (m *UserMutation) FollowingCleared() bool {
return m.clearedfollowing
}
// RemoveFollowingIDs removes the "following" edge to the User entity by IDs.
func (m *UserMutation) RemoveFollowingIDs(ids ...int) {
if m.removedfollowing == nil {
m.removedfollowing = make(map[int]struct{})
}
for i := range ids {
delete(m.following, ids[i])
m.removedfollowing[ids[i]] = struct{}{}
}
}
// RemovedFollowing returns the removed IDs of the "following" edge to the User entity.
func (m *UserMutation) RemovedFollowingIDs() (ids []int) {
for id := range m.removedfollowing {
ids = append(ids, id)
}
return
}
// FollowingIDs returns the "following" edge IDs in the mutation.
func (m *UserMutation) FollowingIDs() (ids []int) {
for id := range m.following {
ids = append(ids, id)
}
return
}
// ResetFollowing resets all changes to the "following" edge.
func (m *UserMutation) ResetFollowing() {
m.following = nil
m.clearedfollowing = false
m.removedfollowing = nil
}
// SetParentID sets the "parent" edge to the User entity by id.
func (m *UserMutation) SetParentID(id int) {
m.parent = &id
}
// ClearParent clears the "parent" edge to the User entity.
func (m *UserMutation) ClearParent() {
m.clearedparent = true
}
// ParentCleared reports if the "parent" edge to the User entity was cleared.
func (m *UserMutation) ParentCleared() bool {
return m.clearedparent
}
// ParentID returns the "parent" edge ID in the mutation.
func (m *UserMutation) ParentID() (id int, exists bool) {
if m.parent != nil {
return *m.parent, true
}
return
}
// ParentIDs returns the "parent" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// ParentID instead. It exists only for internal usage by the builders.
func (m *UserMutation) ParentIDs() (ids []int) {
if id := m.parent; id != nil {
ids = append(ids, *id)
}
return
}
// ResetParent resets all changes to the "parent" edge.
func (m *UserMutation) ResetParent() {
m.parent = nil
m.clearedparent = false
}
// AddChildIDs adds the "children" edge to the User entity by ids.
func (m *UserMutation) AddChildIDs(ids ...int) {
if m.children == nil {
m.children = make(map[int]struct{})
}
for i := range ids {
m.children[ids[i]] = struct{}{}
}
}
// ClearChildren clears the "children" edge to the User entity.
func (m *UserMutation) ClearChildren() {
m.clearedchildren = true
}
// ChildrenCleared reports if the "children" edge to the User entity was cleared.
func (m *UserMutation) ChildrenCleared() bool {
return m.clearedchildren
}
// RemoveChildIDs removes the "children" edge to the User entity by IDs.
func (m *UserMutation) RemoveChildIDs(ids ...int) {
if m.removedchildren == nil {
m.removedchildren = make(map[int]struct{})
}
for i := range ids {
delete(m.children, ids[i])
m.removedchildren[ids[i]] = struct{}{}
}
}
// RemovedChildren returns the removed IDs of the "children" edge to the User entity.
func (m *UserMutation) RemovedChildrenIDs() (ids []int) {
for id := range m.removedchildren {
ids = append(ids, id)
}
return
}
// ChildrenIDs returns the "children" edge IDs in the mutation.
func (m *UserMutation) ChildrenIDs() (ids []int) {
for id := range m.children {
ids = append(ids, id)
}
return
}
// ResetChildren resets all changes to the "children" edge.
func (m *UserMutation) ResetChildren() {
m.children = nil
m.clearedchildren = false
m.removedchildren = nil
}
// Where appends a list predicates to the UserMutation builder.
func (m *UserMutation) Where(ps ...predicate.User) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the UserMutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *UserMutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.User, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *UserMutation) Op() Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *UserMutation) SetOp(op Op) {
m.op = op
}
// Type returns the node type of this mutation (User).
func (m *UserMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *UserMutation) Fields() []string {
fields := make([]string, 0, 0)
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *UserMutation) Field(name string) (ent.Value, bool) {
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *UserMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
return nil, fmt.Errorf("unknown User field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *UserMutation) SetField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown User field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *UserMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *UserMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *UserMutation) AddField(name string, value ent.Value) error {
return fmt.Errorf("unknown User numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *UserMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *UserMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *UserMutation) ClearField(name string) error {
return fmt.Errorf("unknown User nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *UserMutation) ResetField(name string) error {
return fmt.Errorf("unknown User field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *UserMutation) AddedEdges() []string {
edges := make([]string, 0, 5)
if m.friends != nil {
edges = append(edges, user.EdgeFriends)
}
if m.followers != nil {
edges = append(edges, user.EdgeFollowers)
}
if m.following != nil {
edges = append(edges, user.EdgeFollowing)
}
if m.parent != nil {
edges = append(edges, user.EdgeParent)
}
if m.children != nil {
edges = append(edges, user.EdgeChildren)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *UserMutation) AddedIDs(name string) []ent.Value {
switch name {
case user.EdgeFriends:
ids := make([]ent.Value, 0, len(m.friends))
for id := range m.friends {
ids = append(ids, id)
}
return ids
case user.EdgeFollowers:
ids := make([]ent.Value, 0, len(m.followers))
for id := range m.followers {
ids = append(ids, id)
}
return ids
case user.EdgeFollowing:
ids := make([]ent.Value, 0, len(m.following))
for id := range m.following {
ids = append(ids, id)
}
return ids
case user.EdgeParent:
if id := m.parent; id != nil {
return []ent.Value{*id}
}
case user.EdgeChildren:
ids := make([]ent.Value, 0, len(m.children))
for id := range m.children {
ids = append(ids, id)
}
return ids
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *UserMutation) RemovedEdges() []string {
edges := make([]string, 0, 5)
if m.removedfriends != nil {
edges = append(edges, user.EdgeFriends)
}
if m.removedfollowers != nil {
edges = append(edges, user.EdgeFollowers)
}
if m.removedfollowing != nil {
edges = append(edges, user.EdgeFollowing)
}
if m.removedchildren != nil {
edges = append(edges, user.EdgeChildren)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *UserMutation) RemovedIDs(name string) []ent.Value {
switch name {
case user.EdgeFriends:
ids := make([]ent.Value, 0, len(m.removedfriends))
for id := range m.removedfriends {
ids = append(ids, id)
}
return ids
case user.EdgeFollowers:
ids := make([]ent.Value, 0, len(m.removedfollowers))
for id := range m.removedfollowers {
ids = append(ids, id)
}
return ids
case user.EdgeFollowing:
ids := make([]ent.Value, 0, len(m.removedfollowing))
for id := range m.removedfollowing {
ids = append(ids, id)
}
return ids
case user.EdgeChildren:
ids := make([]ent.Value, 0, len(m.removedchildren))
for id := range m.removedchildren {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *UserMutation) ClearedEdges() []string {
edges := make([]string, 0, 5)
if m.clearedfriends {
edges = append(edges, user.EdgeFriends)
}
if m.clearedfollowers {
edges = append(edges, user.EdgeFollowers)
}
if m.clearedfollowing {
edges = append(edges, user.EdgeFollowing)
}
if m.clearedparent {
edges = append(edges, user.EdgeParent)
}
if m.clearedchildren {
edges = append(edges, user.EdgeChildren)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *UserMutation) EdgeCleared(name string) bool {
switch name {
case user.EdgeFriends:
return m.clearedfriends
case user.EdgeFollowers:
return m.clearedfollowers
case user.EdgeFollowing:
return m.clearedfollowing
case user.EdgeParent:
return m.clearedparent
case user.EdgeChildren:
return m.clearedchildren
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *UserMutation) ClearEdge(name string) error {
switch name {
case user.EdgeParent:
m.ClearParent()
return nil
}
return fmt.Errorf("unknown User unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *UserMutation) ResetEdge(name string) error {
switch name {
case user.EdgeFriends:
m.ResetFriends()
return nil
case user.EdgeFollowers:
m.ResetFollowers()
return nil
case user.EdgeFollowing:
m.ResetFollowing()
return nil
case user.EdgeParent:
m.ResetParent()
return nil
case user.EdgeChildren:
m.ResetChildren()
return nil
}
return fmt.Errorf("unknown User edge %s", name)
}