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Intro

Bee.js is a helper tool for working with Web Workers. It uses an Express-like syntax.

Installation

npm install --save @jrc03c/bee

Usage

First, include the main bee.js script in your web page:

<script src="path/to/dist/bee.js"></script>

Then create a "queen" bee, which will be used to send commands to the drone(s). Then add a drone using the path to the relevant Web Worker file.

const queen = new Bee.Queen()
queen.addDrone("path/to/worker.js")

Then issue commands:

queen.command("double", 32).then(result => {
  console.log("The result is:", result)
})

Of course, nothing will happen yet because we haven't actually defined what's in worker.js! So, let's do that now. In worker.js, do:

importScripts("path/to/dist/bee.js")
const drone = new Bee.Drone()

drone.on("double", function (request, response) {
  let x = request.data
  return response.send(x * 2)
})

Now, everything should work!

We can also add multiple drones if we want to run many operations in "parallel." Of course, it's probably not really parallel. I don't know what's going on at a low level, but it's probably time-sliced or something to appear parallel. In any case, we can do:

queen.addDrones("path/to/worker.js", 10)

Now the result of our commands will be an array of values rather than a single value (i.e., a single result from each drone).

To shut everything down, call:

queen.destroy()

This terminates the queen and all workers such that none of them can be used again.

API

Queen

Methods

Queen(path=undefined, n=1) (constructor)

Creates a new Queen instance. If a path to a web worker file is provided, then n drones will be created automatically using the addDrone method; otherwise, no drones will be created.

queen.addDrone(path)

Creates a new drone given a path to a web worker file and adds it to the hive.

queen.addDrones(path, n)

Creates n new drones given a path to a webworker file and adds them to the hive.

queen.command(signal, payload)

Same as queen.emit(signal, payload) but defined so that the queen metaphor can be carried a little further.

queen.destroy()

Destroys the queen and all drones in the hive. After this is called, the queen and drones will no longer be usable.

queen.emit(signal, payload)

Emits signal to the drone(s) and sends along the payload. Returns a Promise that resolves to the value(s) returned from the drone(s). If there's only one drone in the hive, then only a single value will be returned; but if there are multiple drones in the hive, then an array of results will be returned (i.e., one result per drone).

queen.on(signal, callback)

Causes the queen to listen for signal and invoke the callback function when she hears it. The function must accept request and response parameters and must call the response.send method when finished. The on method returns an unsubscribe function that removes the callback from the list of functions invoked by the queen when she hears signal. For example:

const queen = new Bee.Queen("worker.js")

const unsub = queen.on("one-time-event", (request, response) => {
  unsub() // stop listening for "one-time-event"
  const result = someFunctionOf(request.data)
  return response.send(result)
})

Properties

queen.context

Refers to window.

queen.hasBeenDestroyed

A read-only boolean indicating whether or not the queen has been destroyed.

queen.hive

An array of Drone instances. These are called into action when the queen invokes her emit method.

queen.id

A read-only identifier string.

queen.isDead

Same as hasBeenDestroyed but defined so that the queen metaphor can be carried a little further.

queen.rejects

An array of reject functions (i.e., those used in a Promise). Generally, you won't need to access these directly; in fact, it's probably a bad idea to do so. They're just kept around so that all Promises can be resolved or rejected immediately and automatically when the queen is destroyed.

queen.resolves

An array of resolve functions (i.e., those used in a Promise). Generally, you won't need to access these directly; in fact, it's probably a bad idea to do so. They're just kept around so that all Promises can be resolved or rejected immediately and automatically when the queen is destroyed.

queen.unsubs

An array of unsubscription functions (i.e., those returned from invoking the queen.on method). Generally, you won't need to access these directly; in fact, it's probably a bad idea to do so. They're just kept around so that all signal listeners can be turned off immediately and automatically when the queen is destroyed.

Drone

Methods

Drone(path) (constructor)

Creates a new Drone instance. If the drone is created in the window context, then the path to a web worker file must be passed. Otherwise, if the drone is created in a web worker context, then a path must not be passed.

drone.destroy()

Removes all signal listeners and (if the drone lives in the window context) destroys the corresponding web worker. Specifically, the corresponding worker's terminate method is invoked, which causes the worker to be terminated immediately without any chance to finish whatever it might be working on.

drone.emit(signal, payload)

Emits signal to the corresponding worker and sends along the payload. Returns a Promise that resolves to the value returned from the worker.

drone.on(signal, callback)

Causes the drone to listen for signal and invoke the callback function when he hears it. The function must accept request and response parameters and must call the response.send method when finished. The on method returns an unsubscribe function that removes the callback from the list of functions invoked by the drone when he hears signal. For example:

const drone = new Bee.Drone("worker.js")

const unsub = drone.on("one-time-event", (request, response) => {
  unsub() // stop listening for "one-time-event"
  const result = someFunctionOf(request.data)
  return response.send(result)
})

drone.propose(signal, payload)

Same as drone.emit(signal, payload).

Properties

drone.context

Refers to the corresponding web worker in the window context or globalThis in the worker context.

drone.hasBeenDestroyed

A read-only boolean indicating whether or not the drone has been destroyed.

drone.id

A read-only identifier string.

drone.isDead

Same as drone.hasBeenDestroyed but defined so that the drone metaphor can be carried a little further.

drone.rejects

An array of reject functions (i.e., those used in a Promise). Generally, you won't need to access these directly; in fact, it's probably a bad idea to do so. They're just kept around so that all Promises can be resolved or rejected immediately and automatically when the drone is destroyed.

drone.resolves

An array of resolve functions (i.e., those used in a Promise). Generally, you won't need to access these directly; in fact, it's probably a bad idea to do so. They're just kept around so that all Promises can be resolved or rejected immediately and automatically when the drone is destroyed.

drone.unsubs

An array of unsubscription functions (i.e., those returned from invoking the drone.on method). Generally, you won't need to access these directly; in fact, it's probably a bad idea to do so. They're just kept around so that all signal listeners can be turned off immediately and automatically when the drone is destroyed.

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