-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
quark's still legacy from being quarky #12
Comments
O I forgotten that quark had manual support is it crashing or spitting many exceptions in the console? |
biomes o plenty report as separate issue and without quark. |
No Crash just pigs ive honestly loaded up at least 15 worlds to test it all i get is pigs in every spawner for quark dungeons. |
if i remove the dungeons mod and check it i see zombies and skeletons in the spawners with no issues. |
you didn't answer my question does the log throw a whole bunch of exceptions? |
ummm im not sure I will try to get back to you on this if i figure out how to read the log since this is not on server im unfamiliar with reading the log my fault heh.... figured it out give me a few ill see if i can see anything on the log. |
keep log open when game fires or simply locate your log file latest |
im not seeing anything but im sure i can get you a copy of it. |
%appdata%/.minecraft/logs locate latest from there it's easier to organize them by date modified |
create a new world nothing happened in that one |
|
ok hope to see a update soon then! |
it will be on quark's side not mine. Well If I use the new methods I just added now you will need to update both |
ok is this something you will work on and forward to them or is this something i need to report? just making sure i understand it seems you are doing the work... |
They really don't care about my mod even though it provides an dungeon api that's superior to forge's so I will give them the new code. Plus it's faster |
ok thanks! will speak with you soon again im sure with the other bug in biomes :) |
Version: 1.2.5.1
Issue: not working with Quark Dungeons all it does when active is put pigs in the spawners
Steps to reproduce: load up Quark r1.5-130 with dungeontweeks look for a quark dungeon looks at spawners
CrashReport/Log: users always have logs even if it doesn't crash
ModPack/ModList: Quark r1.5-130 , AutoRegLib 1.3.20 , DungeonTweaks 1.2.5.1, EvilNotchLib 1.2.3-Snapshot 76
Forge 14.23.5.2768
side note- I thought i remember this working with Biomes O Plenty if not I am sorry for putting this with Biomes O Plenty ver 1.12.2.7.0.1.2402 installed it goes back to vanilla spawners will not add any other spawners.
The text was updated successfully, but these errors were encountered: