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We don't have the same constraints as in the physical. In the physical: we play with a real table, the players must be distributed around the table for constraints of space and visibility of the game. As a result, certain elements of the game are upside down for certain players and place for others.
In AirBoardGame, we don't have these constraints. The players can stand in the same direction: the players will all look in the same direction. And they'll see the big picture and they'll see all the elements of the game the right way. This is an advantage compared to a physical game. There is therefore no need to perform rotations.
Another considerations in favor of not implementing board rotation:
No description provided.
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