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The map generator and the collsion system must use the same API for describing the play field.
Collisions should be studied more, but in general, calculating boundaries of the obstacles would be a fine solution, since this is not a fast paced game.
The text was updated successfully, but these errors were encountered:
The map generator and the collsion system must use the same API for describing the play field.
Collisions should be studied more, but in general, calculating boundaries of the obstacles would be a fine solution, since this is not a fast paced game.
The text was updated successfully, but these errors were encountered: