Replies: 1 comment 3 replies
-
I saw this X post the other day: https://x.com/themirrorgdp/status/1718019599361323023?s=20 And I think X4 Foundations, which uses Jolt, also supports some form of multiplayer. Several people have been asking questions relating to online projects: There are also some tips in the documentation, see section Rolling Back a Simulation and the section preceding it. |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I'm curious if anyone has tested Jolt with online multiplayer games. Most of the examples I've seen using Jolt involve single-player games like Horizon Forbidden West, and I'm curious if Jolt has been battle-tested with online multiplayer. Are there any special design considerations to keep in mind when using it for multiplayer? Any footguns to avoid?
Beta Was this translation helpful? Give feedback.
All reactions