-
Notifications
You must be signed in to change notification settings - Fork 11
/
EnforceAction.cs
40 lines (37 loc) · 1.86 KB
/
EnforceAction.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
// <copyright file="EnforceAction.cs" company="Michel Weststrate, Jan-Willem Spuij">
// Copyright 2019 Michel Weststrate, Jan-Willem Spuij
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
// the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace Cortex.Net
{
/// <summary>
/// An enumeration that defines how strict modification of state should be enforced.
/// </summary>
public enum EnforceAction
{
/// <summary>
/// All state that is observed somewhere needs to be changed through actions.
/// This is the recommended strictness mode in non-trivial applications.
/// </summary>
Observed,
/// <summary>
/// State can be modified from anywhere
/// </summary>
Never,
/// <summary>
/// State always needs be updated (which in practice also includes creation) in actions.
/// </summary>
Always,
}
}