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IReactiveObject.cs
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/
IReactiveObject.cs
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// <copyright file="IReactiveObject.cs" company="Michel Weststrate, Jan-Willem Spuij">
// Copyright 2019 Michel Weststrate, Jan-Willem Spuij
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
// the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace Cortex.Net
{
/// <summary>
/// Interface implemented by observable / observer objects. This interface can either be manually
/// implemented, or weaved or proxied into an object.
/// </summary>
public interface IReactiveObject
{
/// <summary>
/// Gets the Shared State on this object.
/// </summary>
ISharedState SharedState { get; }
}
}