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DrawingThread.js
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DrawingThread.js
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import AnnotationThread from '../AnnotationThread';
import DrawingPath from './DrawingPath';
import DrawingContainer from './DrawingContainer';
import { eventToLocationHandler } from '../util';
import {
STATES,
DRAW_STATES,
DRAW_RENDER_THRESHOLD,
DRAW_BASE_LINE_WIDTH,
BORDER_OFFSET,
THREAD_EVENT
} from '../constants';
class DrawingThread extends AnnotationThread {
/** @property {number} - Drawing state */
drawingFlag = DRAW_STATES.idle;
/** @property {Function} Handler for drawing start events */
userMoveHandler;
/** @property {Function} Handler for drawing stop events */
userStopHandler;
/** @property {DrawingContainer} - The path container supporting undo and redo */
pathContainer = new DrawingContainer();
/** @property {DrawingPath} - The path being drawn but not yet finalized */
pendingPath;
/** @property {CanvasContext} - The context to draw in-progress drawings on */
drawingContext;
/** @property {CanvasContext} - The context to draw saved drawings on on */
concreteContext;
/** @property {number} - Timestamp of the last render */
lastRenderTimestamp;
/** @property {number} - The the last animation frame request id */
lastAnimationRequestId;
/** @property {number} - The scale factor that the drawing thread was last rendered at */
lastScaleFactor;
/** @property {number} - The minimum X coordinate occupied by the contained drawing paths */
minX;
/** @property {number} - The minimum Y coordinate occupied by the contained drawing paths */
minY;
/** @property {number} - The maximum X coordinate occupied by the contained drawing paths */
maxX;
/** @property {number} - The maximum Y coordinate occupied by the contained drawing paths */
maxY;
/**
* [constructor]
*
* @inheritdoc
* @param {AnnotationThreadData} data - Data for constructing thread
* @return {DrawingThread} Drawing annotation thread instance
*/
constructor(data) {
super(data);
// Default drawing thread state to inactive until user begins drawing
this.state = STATES.inactive;
this.render = this.render.bind(this);
this.handleStart = this.handleStart.bind(this);
this.handleMove = this.handleMove.bind(this);
this.handleStop = this.handleStop.bind(this);
this.undo = this.undo.bind(this);
this.redo = this.redo.bind(this);
this.canComment = false;
// Recreate stored paths
if (this.location && this.location.paths) {
this.regenerateBoundary();
if (this.pathContainer.isEmpty()) {
this.unmountPopover();
}
this.location.paths.forEach((drawingPathData) => {
const pathInstance = new DrawingPath(drawingPathData);
this.pathContainer.insert(pathInstance);
});
}
}
/**
* Destructor for a drawing thread object.
*
* [destructor]
* @inheritdoc
* @return {void}
*/
destroy() {
if (this.lastAnimationRequestId) {
window.cancelAnimationFrame(this.lastAnimationRequestId);
}
this.reset();
super.destroy();
// $FlowFixMe
const { page } = this.location;
this.emit(THREAD_EVENT.render, { page });
}
/**
* Reset the state of the thread and clear any drawn boundary
*
* @return {void}
*/
reset() {
super.reset();
this.clearBoundary();
}
/**
* Binds DOM event listeners for drawing new thread using
* mode specific location getter
*
* @param {Function} locationFunction - Location getter method
* @return {void}
*/
bindDrawingListeners(locationFunction) {
this.userMoveHandler = eventToLocationHandler(locationFunction, this.handleMove);
this.userStopHandler = eventToLocationHandler(locationFunction, this.handleStop);
if (this.hasTouch) {
this.annotatedElement.addEventListener('touchmove', this.userMoveHandler);
this.annotatedElement.addEventListener('touchcancel', this.userStopHandler);
this.annotatedElement.addEventListener('touchend', this.userStopHandler);
} else {
this.annotatedElement.addEventListener('mousemove', this.userMoveHandler);
this.annotatedElement.addEventListener('mouseup', this.userStopHandler);
}
}
/** @inheritdoc */
unbindDOMListeners() {
this.unbindDrawingListeners();
super.unbindDOMListeners();
}
/**
* Unbinds DOM event listeners for drawing new threads.
*
* @return {void}
*/
unbindDrawingListeners() {
this.annotatedElement.removeEventListener('mousemove', this.userMoveHandler);
this.annotatedElement.removeEventListener('mouseup', this.userStopHandler);
this.annotatedElement.removeEventListener('touchmove', this.userMoveHandler);
this.annotatedElement.removeEventListener('touchcancel', this.userStopHandler);
this.annotatedElement.removeEventListener('touchend', this.userStopHandler);
}
/**
* Handle a pointer movement
*
* @param {Object} location - The location information of the pointer
* @return {void}
*/
/* eslint-disable-next-line no-unused-vars */
handleMove(location) {}
/**
* Start a drawing stroke *
*
* @param {Object} location - The location information of the pointer
* @return {void}
*/
/* eslint-disable-next-line no-unused-vars */
handleStart(location) {}
/**
* End a drawing stroke
*
* @param {Object} location - The location information of the pointer
* @return {void}
*/
/* eslint-disable-next-line no-unused-vars */
handleStop(location) {}
/**
* Delete a saved drawing thread by deleting each annotation
* and then clearing the concrete context, boundary, and destroying its path.
*
* @return {void}
*/
deleteThread() {
// Calculate the bounding rectangle
const [x, y, width, height] = this.getBrowserRectangularBoundary();
// Clear the drawn thread and its boundary
if (this.concreteContext) {
this.concreteContext.clearRect(
x - BORDER_OFFSET,
y + BORDER_OFFSET,
width + BORDER_OFFSET * 2,
height - BORDER_OFFSET * 2
);
}
this.clearBoundary();
this.pathContainer.destroy();
this.pathContainer = null;
}
/**
* Set the drawing styles for a provided context. Sets the context of the in-progress context if
* no other context is provided.
*
* @param {Object} config - The configuration Object
* @param {number} config.scale - The document scale
* @param {string} config.color - The brush color
* @param {CanvasContext} [context] - Optional context provided to be styled
* @return {void}
*/
setContextStyles(config, context) {
if (!this.drawingContext && !context) {
return;
}
const { scale, color } = config;
const contextToSet = context || this.drawingContext;
contextToSet.lineCap = 'round';
contextToSet.lineJoin = 'round';
contextToSet.strokeStyle = color || 'black';
contextToSet.lineWidth = DRAW_BASE_LINE_WIDTH * (scale || 1);
}
/**
* Overturns the last drawing stroke if it exists. Emits thenumber of undo and redo
* actions available if an undo was executed.
*
* @return {void}
*/
undo() {
const executedUndo = this.pathContainer.undo();
if (executedUndo) {
this.draw(this.drawingContext, true);
this.updateBoundary();
this.regenerateBoundary();
if (this.pathContainer.isEmpty()) {
this.unmountPopover();
} else {
this.renderAnnotationPopover();
}
this.drawBoundary();
this.emitAvailableActions();
}
}
/**
* Replays the last undone drawing stroke if it exists. Emits thenumber of undo and redo
* actions available if a redraw was executed.
*
* @return {void}
*/
redo() {
const executedRedo = this.pathContainer.redo();
if (executedRedo) {
this.draw(this.drawingContext, true);
this.updateBoundary();
this.regenerateBoundary();
if (this.pathContainer.isEmpty()) {
this.unmountPopover();
} else {
this.renderAnnotationPopover();
}
this.drawBoundary();
this.emitAvailableActions();
}
}
/**
* Sets up the thread state.
*
* @return {void}
*/
setup() {
this.reset();
}
/**
* Draws the paths in the thread onto the given context.
*
* @param {CanvasContext} context - The context to draw on
* @param {boolean} [clearCanvas] - A flag to clear the canvas before drawing.
* @return {void}
*/
draw(context, clearCanvas = false) {
if (!context) {
return;
}
/* OPTIMIZE (@minhnguyen): Render only what has been obstructed by the new drawing
* rather than every single line in the thread. If we do end
* up splitting saves into multiple requests, we can buffer
* the amount of re-renders onto a temporary memory canvas.
*/
if (clearCanvas) {
const { canvas } = context;
context.clearRect(0, 0, canvas.width, canvas.height);
}
context.beginPath();
this.pathContainer.applyToItems((drawing) => drawing.drawPath(context));
if (this.pendingPath && !this.pendingPath.isEmpty()) {
this.pendingPath.drawPath(context);
}
context.stroke();
}
/**
* Emit an event containing thenumber of undo and redo actions that can be done.
*
* @return {void}
*/
emitAvailableActions() {
const availableActions = this.pathContainer.getNumberOfItems();
this.emit('availableactions', {
undo: availableActions.undoCount,
redo: availableActions.redoCount
});
}
/**
* Clears any existing boundaries and re-redraws a new boundary around the drawing annotation
*
* @return {void}
*/
drawBoundary() {
this.clearBoundary();
}
/**
* Draw the pending path onto the DrawingThread CanvasContext. Should be used
* in conjunction with requestAnimationFrame. Does nothing when there is drawingContext set.
*
* @param {number} timestamp - The time when the function was called;
* @return {void}
*/
render(timestamp = window.performance.now()) {
let renderAgain = true;
const elapsed = timestamp - (this.lastRenderTimestamp || 0);
if (elapsed >= DRAW_RENDER_THRESHOLD) {
this.draw(this.drawingContext, true);
this.lastRenderTimestamp = timestamp;
renderAgain = this.drawingFlag === DRAW_STATES.drawing;
}
if (!renderAgain) {
return;
}
this.lastAnimationRequestId = window.requestAnimationFrame(this.render);
}
/** @inheritdoc */
renderAnnotationPopover() {
this.drawBoundary();
super.renderAnnotationPopover();
}
/** @inheritdoc */
updateBoundary(item) {
// Recompute the entire AABB when no item is provided, check a new item if provided
const boundaryData = !item
? this.pathContainer.getAxisAlignedBoundingBox()
: DrawingPath.extractDrawingInfo(item, this.location);
Object.assign(this.location, boundaryData);
}
/** @inheritdoc */
regenerateBoundary() {
if (!this.location || this.location.boundaryData) {
return;
}
const boundaryData = this.location;
this.minX = boundaryData.minX;
this.maxX = boundaryData.maxX;
this.minY = boundaryData.minY;
this.maxY = boundaryData.maxY;
}
/**
* Get the rectangular boundary in the form of [x, y, width, height] where the
* coordinate indicates the upper left
* point of the rectangular boundary in browser space
*
* @return {void}
*/
getBrowserRectangularBoundary() {}
/**
* Clear any drawn boundary and associated dialog
*
* @return {void}
*/
clearBoundary() {
const boundaryEl = this.annotatedElement.querySelector('.ba-drawing-boundary');
if (boundaryEl) {
boundaryEl.parentNode.removeChild(boundaryEl);
}
}
/**
* Create an annotation data object to pass to annotation service.
*
* @param {string} type - Type of annotation
* @return {Object} Annotation data
*/
createAnnotationData(type) {
return {
item: {
id: this.fileVersionId,
type: 'file_version'
},
details: {
type,
location: this.location,
threadID: this.threadID,
drawingPaths: this.pathContainer
},
createdBy: this.api.user,
thread: this.threadNumber
};
}
/** @inheritdoc */
cleanupAnnotationOnDelete() {
this.threadID = null;
}
}
export default DrawingThread;