-
Notifications
You must be signed in to change notification settings - Fork 2
/
augmented-reality.py
executable file
·167 lines (136 loc) · 5.25 KB
/
augmented-reality.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
#!/usr/bin/python
from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
from opencv import *
from math import *
from random import *
from ctypes import *
import time
import sys
from models.laptop import draw_body, draw_lid
from utils.decals import DecalIdentifier
class AugmentedReality:
def __init__(self):
self.init_glut()
self.init_cv()
self.init_models()
self.decals = []
def init_glut(self):
glutInit(sys.argv)
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
glutInitWindowSize(640, 480)
glutCreateWindow('Augmented Reality')
glClearColor(0.0, 0.0, 0.0, 1.0)
glShadeModel(GL_SMOOTH)
glEnable(GL_DEPTH_TEST)
glEnable(GL_TEXTURE_2D)
glEnable(GL_COLOR_MATERIAL)
glutReshapeFunc(self.on_reshape)
glutDisplayFunc(self.on_display)
glutKeyboardFunc(self.on_key)
glutIdleFunc(self.on_idle)
glLightfv(GL_LIGHT1, GL_AMBIENT, [0.5, 0.5, 0.5, 1.0])
glLightfv(GL_LIGHT1, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
glLightfv(GL_LIGHT1, GL_POSITION, [5.0, 3.0, -5.0, 1.0])
glEnable(GL_LIGHT1)
glEnable(GL_LIGHTING)
self.frame_texture = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, self.frame_texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL)
def init_cv(self):
self.capture = cvCaptureFromCAM(0)
self.frame = cvQueryFrame(self.capture)
size = cvSize(self.frame.width, self.frame.height)
self.copy = cvCreateImage(size, 8, 3)
self.identifier = DecalIdentifier()
def init_models(self):
self.base, self.lid = glGenLists(1), glGenLists(1)
glNewList(self.base, GL_COMPILE)
draw_body()
glEndList()
glNewList(self.lid, GL_COMPILE)
draw_lid()
glEndList()
def on_reshape(self, w, h):
w, h = 640, 480
glViewport(0, 0, w, h)
self.width = w
self.height = h
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0, self.width, self.height, 0, -1, 1)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def on_display(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glBindTexture(GL_TEXTURE_2D, self.frame_texture)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 640, 480, 0, GL_BGR, GL_UNSIGNED_BYTE, self.copy.data_as_string());
glBegin(GL_POLYGON);
glTexCoord2f(0.0, 0.0); glVertex2f( 0.0, 0.0)
glTexCoord2f(1.0, 0.0); glVertex2f(self.width, 0.0)
glTexCoord2f(1.0, 1.0); glVertex2f(self.width, self.height)
glTexCoord2f(0.0, 1.0); glVertex2f( 0.0, self.height)
glEnd();
glBindTexture(GL_TEXTURE_2D, 0)
for modelview, value in self.decals:
glClear(GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glPushMatrix()
glLoadIdentity()
gluPerspective(45.0, self.width/float(self.height), 0.1, 100.0)
glMatrixMode(GL_MODELVIEW)
glPushMatrix()
glLoadIdentity()
glScalef(1.0, -1.0, -1.0)
glMultMatrixf(modelview)
glTranslatef(0.5, 0.5, 0.0)
if value == 0: # [W,W,W]
lid_angle = -abs(110 - ((time.time() * 100) % 220))
glColor3f(0.1, 0.1, 0.1)
glScalef(0.2, 0.2, 0.2)
glTranslatef(0.0, 4.25, 0.0)
glCallList(self.base)
glRotatef(lid_angle, 1, 0, 0)
glCallList(self.lid)
elif value == 4: # [W,B,W]
glColor3f(0.1, 1.0, 0.1)
glTranslatef(0.0, 0.0, 0.5)
glutSolidCube(1.0)
elif value == 21: # [B,B,B]
glColor3f(0.1, 0.1, 1.0)
glTranslatef(0.0, 0.0, 0.1)
glutSolidTorus(0.2, 0.5, 20, 100)
elif value == 63: # [R,R,R]
glColor3f(0.8, 0.8, 0.1)
glTranslatef(0.0, 0.0, 0.25)
glRotatef(90, 1.0, 0.0, 0.0)
glutSolidTeapot(0.5)
elif value == 53: # [R,B,B]
glColor3f(0.1, 0.8, 0.8)
glTranslatef(0.0, 0.0, 0.5)
glutSolidSphere(0.5, 50, 50)
else:
print "UNKNOWN DECAL:", value
glMatrixMode(GL_PROJECTION)
glPopMatrix()
glMatrixMode(GL_MODELVIEW)
glPopMatrix()
glutSwapBuffers()
def on_key(self, k, *args):
if k in ['q', chr(27)]:
sys.exit(0)
def on_idle(self):
self.frame = cvQueryFrame(self.capture)
cvFlip(self.frame, self.copy, 1)
self.decals = list(self.identifier.get_decals(self.copy))
glutPostRedisplay()
def main(self):
glutMainLoop()
if __name__ == '__main__':
AugmentedReality().main()