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Decide on weapon proficiencies #10

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jtheis85 opened this issue Sep 7, 2017 · 0 comments
Open

Decide on weapon proficiencies #10

jtheis85 opened this issue Sep 7, 2017 · 0 comments
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@jtheis85
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jtheis85 commented Sep 7, 2017

I believe the idea behind this was a system parallel to skills for improving use of various weapons, rather than as just ad hoc talents. These proficiencies would provide different advantages over the raw increase of dice provided by investing in skill ranks. Possibilities include circumstantial bonuses, increasing reliability (e.g. rerolls, miss tolerances, etc).

One possibility was to have a linear progression, e.g.

Proficiency - Side Arms

  • Tier 0 - Untrained
  • Tier 1 - Trained
  • Tier 2 - Skilled
  • Tier 3 - Veteran
  • Tier 4 - Elite
  • Tier 5 - Master

One downfall of this is the possibility to have low skill in a given weapon, but have "Mastery". A possible remedy is that investing in the skill automatically grants the tier bonus, although that's a possibly dangerous compounding effect.

Another possibility would be to have a flat selection of augmentations that could be taken in any order, e.g.

Proficiency - Side Arms

  • Consistency
  • Flexibility
  • Utility

See also #9 regarding affinities

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