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How to compile? #17
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I'll be able to address this once Issue #16 resolves. ^^ |
Update: Stefan fixed package dependency issues however there are some issues with finding libs when building fresh which I am looking into. |
Looks like it is good to go. These instructions are to get the most recent state of the program. Here's what you will need: In your home or desktop directory run: For example, on my ubuntu box it I use If its been a few weeks since you first downloaded and you want to update to the newest version you can cd into your terminal-recall directory and run: If the dash in the terminal-recall name is much of a pain in Windows it can be renamed without issue after downloading. If you wish to move the RunMe.jar program to another location, be sure to also move the 'lib' directory. Everything else is unneeded for running. |
[INFO] ------------------------------------------------------------------------ |
I get a RunMe.jar, but it errors out when I try to run it, with this: Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/opengl/GL |
Travis CI confirmed your issue and I believe it has been fixed with the latest commit. If you could, execute in terminal-recall dir: Hopefully this will precipitate to fixing the NoClassDefFoundError. |
Fixes the compile and error, but still cannot get TerminalRecall to run. It loads all resources for the BORG3 level, and I get the main window for where the game is supposed to show up, but then gives me this error: Creating a new OpenGL texture for megatexture...
Caused by: javax.media.opengl.GLException: Not a GL2 implementation
ce) |
Working good now. I'm surprised how close you guys are getting to something playable at this point. :) Loving the additional special effects too. Just needs some sound, music, corrected pitch/roll, some optimization (framerate is very low at times), some other misc fixes, better HUD font, and POD.INI support so you don't need to load things via command line. Looking forward to what you get ready in the future. Also, any plans for Hellbender Support? (Runs on the same engine with additional features.) |
Glad it's working! If the FPS lags when a plane is corkscrewing/burning I'm aware of it and am isolating the bottleneck with large object counts. If its somewhere else please file a bug because there might be something bad going on somewhere in the engine. Hellbender's not out of the question. At the rate things are going it may take a few years. 😆 |
How do I compile this? I'd like to give it a shot.
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