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- fix bug that prevented timed effects from being triggered for delayms (if specified in the soundrc file) after the game started. - disable allocation of a depth buffer. We aren't using it, so... Might help those with 16bpp displays. - added sound effect for torp alerts. - fixed up configure so that it won't barf if sdl-config or other SDL checks fail. If that happens, sound support will just be disabled. Also fixed some problems that prevented the GL client from being built when sound support was not available. Sorry about that.
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jon
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Jun 4, 2007
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