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Procgen: Procedural generation library

Procgen is a fast general purpose procedural generation library for Python 3 that works on Linux, Windows, Mac OS and BSD. It can be used for a wide range of purposes, from terrain generation to generative art, both in 2D and 3D worlds.

Install

To install Procgen, simply:

pip install git+https://github.com/juancroldan/procgen

Soon, you will be able to use pip to install this library.

Documentation

Since big API changes are expected, documentation is not available yet. We will upload it to readthedocs.org soon.

Contribute

By 2021, a 1.0 stable version will be released, a proper branch workflow will be used, and contributions will be open. Adventurous coders can contact via mail at juancarlos @ sevilla . es to contribute in this wild, unstable stage.

Current work

Currenty, we are working to provide a basic set of algorithms for procedural generation.

We are implementing algorithms from the following sources:

Our backlog is:

  1. Noise initialisation: seed
  2. Lattice-based noise functions: perlin, simplex, opensimplex, wavelet
  3. Point-based noise functions: voronoi, worley
  4. Perlin-based noise functions: billow, ridged
  5. Test coverage for noise functions
  6. Biome generation: whittaker
  7. Tree-placement algorithms
  8. Water-placement algorithms: rivers, lakes, wind-aware filling
  9. Test coverage for terrain functions
  10. Backlog update: Cellullar automata, L-systems, boolean evaluation heightmap, maze generation, midpoint displacement...
  11. Version 1.0 is reached: issue-driven development, pull requests opened, dev branch, examples in wiki, automatic tests, setup.py to use pip install git+git://

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