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main.go
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main.go
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package main
import (
"fmt"
"time"
"github.com/juanique/taco/taco"
"github.com/juanique/taco/taco/core"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
const (
screenWidth = 600
screenHeight = 800
screenTicksPerFrame = time.Microsecond * 6944
)
func main() {
scene := core.Scene{H: screenHeight, W: screenWidth}
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
fmt.Println("initializing SDL:", err)
return
}
if err := ttf.Init(); err != nil {
fmt.Println("initializing SDL_FONT:", err)
return
}
window, err := sdl.CreateWindow(
"Gaming in Go Episode 2",
sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
screenWidth, screenHeight,
sdl.WINDOW_OPENGL)
if err != nil {
fmt.Println("initializing window:", err)
return
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Println("initializing renderer:", err)
return
}
defer renderer.Destroy()
game := taco.Game{}
game.Run(renderer, scene)
}