You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Please help, is this something wrong because i miss some steps or is it bug?
i am exporting using Flutter Export IOS on Unity version 2019.4.4f1 LTS and here's what i got
Error 1 - Used from several location
Plugin 'UnityARKit.a' is used from several locations:
Packages/com.unity.xr.arkit/Runtime/iOS/Xcode1100/UnityARKit.a would be copied to /UnityARKit.a
Packages/com.unity.xr.arkit/Runtime/iOS/Xcode1000/UnityARKit.a would be copied to /UnityARKit.a
Plugin 'libUnityARKitFaceTracking.a' is used from several locations:
Packages/com.unity.xr.arkit-face-tracking/Runtime/iOS/Xcode1100/libUnityARKitFaceTracking.a would be copied to /ARM64/libUnityARKitFaceTracking.a
Packages/com.unity.xr.arkit-face-tracking/Runtime/iOS/Xcode1000/libUnityARKitFaceTracking.a would be copied to /ARM64/libUnityARKitFaceTracking.a
Please fix plugin settings and try again.
I solved the issue by deleting the Xcode 1000 version directory for both ArKit Face and ArKit Plug in from my Library directory in Unity
the dir is place here
/Users/anyata/AndroidStudioProjects/flutter-unity-arkit-demo/unity/ARDemoApp/Library/PackageCache/com.unity.xr.arkit-face-tracking@3.0.0-preview.3/Runtime
you could do the same for the ArKit PlugIn make sure to delete the unused version of XCode for me it was Xcode version 10 since i use version 11. After deleting the dir Unity didn't confused anymore and succeed the build
I solved the issue by deleting the Xcode 1000 version directory for both ArKit Face and ArKit Plug in from my Library directory in Unity
the dir is place here
/Users/anyata/AndroidStudioProjects/flutter-unity-arkit-demo/unity/ARDemoApp/Library/PackageCache/com.unity.xr.arkit-face-tracking@3.0.0-preview.3/Runtime
you could do the same for the ArKit PlugIn make sure to delete the unused version of XCode for me it was Xcode version 10 since i use version 11. After deleting the dir Unity didn't confused anymore and succeed the build
Flutter Export IOS build Failed on Unity
Please help, is this something wrong because i miss some steps or is it bug?
i am exporting using Flutter Export IOS on Unity version 2019.4.4f1 LTS and here's what i got
Error 1 - Used from several location
Plugin 'UnityARKit.a' is used from several locations:
Packages/com.unity.xr.arkit/Runtime/iOS/Xcode1100/UnityARKit.a would be copied to /UnityARKit.a
Packages/com.unity.xr.arkit/Runtime/iOS/Xcode1000/UnityARKit.a would be copied to /UnityARKit.a
Plugin 'libUnityARKitFaceTracking.a' is used from several locations:
Packages/com.unity.xr.arkit-face-tracking/Runtime/iOS/Xcode1100/libUnityARKitFaceTracking.a would be copied to /ARM64/libUnityARKitFaceTracking.a
Packages/com.unity.xr.arkit-face-tracking/Runtime/iOS/Xcode1000/libUnityARKitFaceTracking.a would be copied to /ARM64/libUnityARKitFaceTracking.a
Please fix plugin settings and try again.
Error 2 - Colliding with each other
UnityEditor.Modules.DefaultPluginImporterExtension:CheckFileCollisions(String)
UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
Build:DoBuildIOS() (at Assets/Editor/Build.cs:86)
Plugins colliding with each other.
Error 3 - Warning
Exception: Build failed
Build.DoBuildIOS () (at Assets/Editor/Build.cs:94)
The text was updated successfully, but these errors were encountered: