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With scribble_init_start(), a font directory needs to be specified, even if only sprite fonts are ever used. Furthermore, the directory has to contain at least one file.
The given error (Line 22 in scribble_init_start()) outputs an unrelated and, at least on my system, not existing folder in AppData as the problem (using game_save_id).
I solved this error temporarily by adding a "Fonts" folder and a dummy file to my included files.
Specs: GMS2 v2.2.1.375, Runtime 2.2.1.287, Windows 10 1809
The text was updated successfully, but these errors were encountered:
Probably an over-eager check for the directory's existence on my behalf; "...the directory has to contain at least one file" is likely GM not creating the directory when running the game if the directory contains no included files. Simple enough fix - shall address this later today with any luck.
Fix was to change a forced error to a warning message instead. This warning message, combined with file existence checks in scribble_init_end(), will suffice to warn the developer if the directory is missing.
Fix is available in dev branch, or you can manually implement the two-line fix yourself: 807946e
With
scribble_init_start()
, a font directory needs to be specified, even if only sprite fonts are ever used. Furthermore, the directory has to contain at least one file.The given error (Line 22 in
scribble_init_start()
) outputs an unrelated and, at least on my system, not existing folder in AppData as the problem (usinggame_save_id
).I solved this error temporarily by adding a "Fonts" folder and a dummy file to my included files.
Specs:
GMS2 v2.2.1.375, Runtime 2.2.1.287, Windows 10 1809
The text was updated successfully, but these errors were encountered: