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When a new wave is starting while the last hasn't end, the modules wont attack the minions from the last wave.
This is because in the Defense.findTarget() the module is iterating trough the minionlist of the current wave
The text was updated successfully, but these errors were encountered:
Fixed on branch "martijnBranch" with commit: 4953138.
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Maybe it's more performance efficient to make another field in gameEngine that only contains the active waves.
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When a new wave is starting while the last hasn't end, the modules wont attack the minions from the last wave.
This is because in the Defense.findTarget() the module is iterating trough the minionlist of the current wave
The text was updated successfully, but these errors were encountered: