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Regarding #22 where we discuss an easier way of defining frames.
Actually we might want to just define them as animations: See https://jkrumbiegel.github.io/Animations.jl/stable/
What do you think about:
Action(anim, (args...)->line(O, Point(10,20), :stroke))
where anim is:
Animation(1, Translation(O), sineio(), 30, Translation(Point(20, 50))
but this might be a bit confusing so we should define short hands for it like
Action([1, Translation(O), sineio(), 30, Translation(Point(20, 50)], (args...)->line(O, Point(10,20), :stroke))
or
Action(1:30, sineio, (args...)->line(O, Point(10,20), :stroke), Translation(O, Point(20, 50))
to define a simple animation.
Additionally I'm wondering whether the Translation should be in front of the function as this is the order of execution.
Translation
The text was updated successfully, but these errors were encountered:
Example of a new idea
Action(1:30, (args...)->line(O, Point(10,20), :stroke); subactions = [ SubAction(10, sineio, appear), SubAction(10, Translation(Point(10,10)), SubAction(10, polyin, disappear), ])
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Wikunia
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Regarding #22 where we discuss an easier way of defining frames.
Actually we might want to just define them as animations:
See https://jkrumbiegel.github.io/Animations.jl/stable/
What do you think about:
where anim is:
but this might be a bit confusing so we should define short hands for it like
or
to define a simple animation.
Additionally I'm wondering whether the
Translation
should be in front of the function as this is the order of execution.The text was updated successfully, but these errors were encountered: