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The current quality implementation relies on tetrahedra -> triangle decomposition. In the 2D case this is fine, but in the 3D case we need to create a unique set of primitives just for this quality measure. Volume-Edge ratio might be simpler. There might also be a way to use the preexisting edge length calculations.
The text was updated successfully, but these errors were encountered:
See: https://people.eecs.berkeley.edu/~jrs/stellar/KlingnerPhD.pdf
The current quality implementation relies on tetrahedra -> triangle decomposition. In the 2D case this is fine, but in the 3D case we need to create a unique set of primitives just for this quality measure. Volume-Edge ratio might be simpler. There might also be a way to use the preexisting edge length calculations.
The text was updated successfully, but these errors were encountered: