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Ideally this would be in Base, but GPUArrays.jl has started usage like
zeros(CLArray{Float32},(n,m))
for making a CLArray{Float32} that is n x m. Semantically I'm skeptical that this is the right choice (I prefer zero(CLArray{Float32},(n,m))), but I suppose we should follow the already established pattern and introduce:
zeros(BandedMatrix{Float64},(n,m),(l,u))
The text was updated successfully, but these errors were encountered:
Ideally this would be in Base, but GPUArrays.jl has started usage like
zeros(CLArray{Float32},(n,m))
for making a
CLArray{Float32}
that isn x m
. Semantically I'm skeptical that this is the right choice (I preferzero(CLArray{Float32},(n,m))
), but I suppose we should follow the already established pattern and introduce:zeros(BandedMatrix{Float64},(n,m),(l,u))
The text was updated successfully, but these errors were encountered: