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Ship.cpp
254 lines (212 loc) · 5.43 KB
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Ship.cpp
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/*
* Ship.cpp
* Gravity
*
* Created by Julian on 8/19/09.
* Copyright 2009 Julian Hartline. All rights reserved.
*
*/
#include "Ship.h"
Ship::Ship() {
set(0,0);
setMass(1);
dead = false;
thrusterHeat = 0;
thrusterOverheat = false;
energy = 0;
}
Ship::Ship(double x, double y) {
set(x,y);
setMass(1);
dead = false;
thrusterHeat = 0;
thrusterOverheat = false;
energy = 0;
}
void Ship::updateMass() {
double mass = 1;
if (thruster) mass += thruster->getMass();
if (capacitor) mass += capacitor->getMass();
if (generator) mass += generator->getMass();
setMass(mass);
}
void Ship::draw() {
Vector2D pos = Vector2D(getX(),getY());
int tipSize = 10;
int backSize = 5;
Vector2D tip = pos + Vector2D(getHeading())*tipSize;
Vector2D back = pos - Vector2D(getHeading())*backSize;
int wingSize = 5;
Vector2D rWing = back + Vector2D(getHeading()+M_PI/2)*wingSize;
Vector2D lWing = back + Vector2D(getHeading()-M_PI/2)*wingSize;
glColor3f(1.,1.,1.);
if (thrusterOverheat) glColor3f(1.,0.,0.);
glBegin(GL_POLYGON);
gvi(tip);
gvi(lWing);
gvi(rWing);
glEnd();
}
void Ship::equip(Part * part) {
Thruster * t = dynamic_cast<Thruster*>(part);
if (t) {
thruster = t;
}
Capacitor * c = dynamic_cast<Capacitor*>(part);
if (c) {
capacitor = c;
energy = capacitor->getCapacity();
}
Generator * g = dynamic_cast<Generator*>(part);
if (g) {
generator = g;
}
Radiator * r = dynamic_cast<Radiator*>(part);
if (r) {
radiator = r;
}
updateMass();
}
void Ship::update(int delta) {
updatePos(delta);
if (energy < capacitor->getCapacity() && !generatorOverheat) {
incEnergy(pps(generator->getEnergyOutput(),delta));
incGeneratorHeat(pps(generator->getUsageHeat(),delta));
}
if (energy > capacitor->getCapacity()) {
incEnergy(-pps(capacitor->getOverchargeLeak(),delta));
}
if (thrusterHeat > 0) {
incThrusterHeat(-pps(thruster->getCoolingRate(),delta));
incThrusterHeat(-pps(radiator->getSystemCoolingRate(),delta));
}
if (generatorHeat > 0) {
incGeneratorHeat(-pps(generator->getCoolingRate(),delta));
incGeneratorHeat(-pps(radiator->getSystemCoolingRate(),delta));
}
double fcpu = pps(radiator->getFlashCoolingRate(),delta);
if (fcpu > flashCooling) fcpu = flashCooling;
if (fcpu > 0 && generatorHeat > 0) {
double remains = fcpu - generatorHeat;
if (remains > 0) fcpu = remains;
incGeneratorHeat(-fcpu);
incFlashCooling(-fcpu);
}
if (fcpu > 0 && thrusterHeat > 0) {
incThrusterHeat(-fcpu);
incFlashCooling(-fcpu);
}
incFlashCooling(pps(radiator->getFlashCoolingRecharge(),delta));
}
void Ship::thrust(int delta) {
if (energy > pps(thruster->getUsageDrain(),delta) && !thrusterOverheat) {
Vector2D dir = Vector2D(heading);
dir *= pps(thruster->getThrust(),delta);
incVel(dir);
energy -= pps(thruster->getUsageDrain(),delta);
thrusterHeat += pps(thruster->getUsageHeat(),delta);
if (thrusterHeat >= thruster->getHeatCapacity()) thrusterOverheat = true;
}
}
void Ship::kill() {
dead = true;
}
bool Ship::isDead() {
return dead;
}
Thruster * Ship::getThruster() {
return thruster;
}
Capacitor * Ship::getCapacitor() {
return capacitor;
}
Generator * Ship::getGenerator() {
return generator;
}
Radiator * Ship::getRadiator() {
return radiator;
}
Part * Ship::getPart(EquipmentCollection::PartType type) {
switch (type) {
case EquipmentCollection::THRUSTER:
return getThruster();
case EquipmentCollection::CAPACITOR:
return getCapacitor();
case EquipmentCollection::GENERATOR:
return getGenerator();
case EquipmentCollection::RADIATOR:
return getRadiator();
}
return NULL;
}
void Ship::setHeading(double heading) {
this->heading = heading;
}
double Ship::getHeading() {
return heading;
}
void Ship::incHeading(double heading) {
this->heading += heading;
}
double Ship::getEnergy() {
return energy;
}
void Ship::setEnergy(double energy) {
if (energy > capacitor->getCapacity()) energy = capacitor->getCapacity();
if (energy < 0) energy = 0;
this->energy = energy;
}
void Ship::incEnergy(double energy) {
setEnergy(getEnergy() + energy);
}
double Ship::getThrusterHeat() {
return thrusterHeat;
}
void Ship::setThrusterHeat(double thrusterHeat) {
if (thrusterHeat > thruster->getHeatCapacity()) {
thrusterHeat = thruster->getHeatCapacity();
thrusterOverheat = true;
}
if (thrusterHeat <= 0) {
thrusterHeat = 0;
thrusterOverheat = false;
}
this->thrusterHeat = thrusterHeat;
}
void Ship::incThrusterHeat(double thrusterHeat) {
setThrusterHeat(getThrusterHeat() + thrusterHeat);
}
double Ship::getGeneratorHeat() {
return generatorHeat;
}
void Ship::setGeneratorHeat(double generatorHeat) {
if (generatorHeat > generator->getHeatCapacity()) {
generatorHeat = generator->getHeatCapacity();
generatorOverheat = true;
}
if (generatorHeat <= 0) {
generatorHeat = 0;
generatorOverheat = false;
}
this->generatorHeat = generatorHeat;
}
void Ship::incGeneratorHeat(double generatorHeat) {
setGeneratorHeat(getGeneratorHeat() + generatorHeat);
}
double Ship::getFlashCooling() {
return flashCooling;
}
void Ship::setFlashCooling(double flashCooling) {
if (flashCooling > radiator->getFlashCoolingCapacity()) flashCooling = radiator->getFlashCoolingCapacity();
if (flashCooling < 0) flashCooling = 0;
this->flashCooling = flashCooling;
}
void Ship::incFlashCooling(double flashCooling) {
setFlashCooling(getFlashCooling() + flashCooling);
}
bool Ship::isThrusterOverheating() {
return thrusterOverheat;
}
bool Ship::isGeneratorOverheating() {
return generatorOverheat;
}