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[ Common ] FFNx Logo Blackscreen #573
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The only occasion I found out this happens is when DevTools is enabled. Is that happening to you as well? Did you enable the DevTools in the |
Nope, dev tools not enabled. It just failed straight out of the box. Settings were 4K fullscreen, 6x internal resolution, lighting on, widescreen off, 60fps on. |
Thanks, I'll try to test this later here and I'll let you know how it goes with those settings. Can I please ask you to upload also your |
Afraid that toml file has been overwritten a few times since then. I'd have to recompile the broken version to reproduce. |
This issue persists with the new canary. |
Oh right, now that I've got a binary with this bug again, I can provide FFNx.toml for it. Here's one. The bug also manifests with widescreen turned on, ceteris paribus. |
This seems to be directly affected by the FFNx logo disappears when advanced lighting is enabled and shows when it is disabled. |
Root cause was not related to Widescreen but as @dotaxis pointed out was related to Lighting. Pushed a fix. Thanks all! |
It looks like commit 3437968 is buggy. I'm getting a blackscreen for the duration of the FFNx logo.
I stuck in some trace calls, and find that: (1) DrawFFNxLogoFrame() is getting called for every frame 0 through 180. (So why isn't it showing anything?) And, (2) drawFFNxLogoFrame() is also getting called ~100 times for frame 180. (That's probably not right.) I didn't have any luck debugging because it looks like it should be working.
Reverting this commit brought the logo back.
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