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[ FF7 ]"Filled" bar UI graphics are upside-down #611

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HeyItsLollie opened this issue Sep 27, 2023 · 2 comments
Open

[ FF7 ]"Filled" bar UI graphics are upside-down #611

HeyItsLollie opened this issue Sep 27, 2023 · 2 comments
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external-fix It needs an external tool to be fixed meta Anything non-code related

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@HeyItsLollie
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This one is just funny: The graphics used for "filled" bars have been upside down this entire time.

Bars

@HeyItsLollie HeyItsLollie added the bug Something isn't working label Sep 27, 2023
@julianxhokaxhiu julianxhokaxhiu added external-fix It needs an external tool to be fixed meta Anything non-code related and removed bug Something isn't working labels Sep 27, 2023
@TailsGuy
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TailsGuy commented Oct 6, 2023

Actually, I think that's just a design difference, the resolution of PSX is different than PC, that's why the font and menus are different. As you can see, there's a lot more space for the "M" and "E" to be defined in the PC version, and the numbers are much different and less SNES-esque like the original. So I wouldn't say that it's upside down, it's just making use of the 480p resolution that PC had.
Now, I'm actually an enjoyer of the more pixelated PSX style, but I also appreciate PC just being more of a upscaled version of PSX while retaining its style in UI and font [for the most part]
There's also an interesting difference between the Japanese version and the Western releases, the battle UI is different.

@HeyItsLollie
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No, it's really just upside-down. Here's a comparison where I've isolated the filled bars by removing their frames.

BarCompare

I actually tried tracking down the graphics for these bars, but I could not turn them up. It was only after doing these comparisons that I realized... the bars are achieved using two quads with vertex colors. So this can't be fixed by simply flipping images — This probably requires a code fix, or possibly even model fixes if they aren't just generated at runtime.

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