/
init.lua
143 lines (109 loc) · 4.42 KB
/
init.lua
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local CutsceneService = {}
CutsceneService.__index = CutsceneService
-- Dependencies
local CutsceneEvent = script.CutsceneEvent
local RunService = game:GetService("RunService")
local SequenceProvider = game:GetService("KeyframeSequenceProvider")
local LoadString = require(script.Loadstring)
local Trove = require(script.Trove).new()
function CutsceneService.new(Properties: {CameraObject: Camera, VFXData: {}})
local self = setmetatable({}, CutsceneService)
self.properties = Properties
self.functionsTable = {}
return self
end
function CutsceneService:TrackCamera(HostPlayer: Player, CameraRig: BasePart, Animation: AnimationTrack)
self:ExecuteAllFunctions()
if RunService:IsClient() then
Animation:Play()
self:ExecuteAnimationEvents(HostPlayer, Animation)
self.properties.CameraObject.CameraType = Enum.CameraType.Scriptable
Trove:Connect(RunService.Heartbeat, function(deltaTime: number)
if Animation.IsPlaying then
self.properties.CameraObject.CFrame = CameraRig.CFrame
end
end)
Animation.Stopped:Connect(function()
Trove:Clean()
self:ExecuteAllFunctions()
self.properties.VFXData[Animation.Animation.AnimationId].End(HostPlayer)
self.properties.CameraObject.CameraType = Enum.CameraType.Custom
end)
end
end
function CutsceneService:PlayCutscene(HostPlayer: Player, CameraRigPath: string, AnimationId: string, players: {})
CutsceneEvent:FireClient(HostPlayer, CameraRigPath, AnimationId, true)
if players ~= nil then
for _, players: Player in pairs(players) do
CutsceneEvent:FireClient(players, CameraRigPath, AnimationId, false, HostPlayer)
end
end
end
function CutsceneService:ExecuteAnimationEvents(HostPlayer: Player, Animation: AnimationTrack)
Animation.KeyframeReached:Connect(function(keyframeName: string)
if self.properties.VFXData[Animation.Animation.AnimationId][keyframeName] then
self.properties.VFXData[Animation.Animation.AnimationId][keyframeName](HostPlayer)
else
warn(`Could not find event at {Animation.TimePosition}`)
end
end)
end
function CutsceneService:ListenClient()
local Player: Player = game.Players.LocalPlayer
local Character: Model = Player.Character or Player.CharacterAdded:Wait()
local Humanoid: Humanoid = Character:WaitForChild('Humanoid')
local AnimatorObject: Animator = Humanoid:WaitForChild('Animator')
CutsceneEvent.OnClientEvent:Connect(function(CameraRig: string, AnimationID: string, Host: boolean, HostPlayer: Player)
if Host then
self:ExecuteAllFunctions()
self:TrackCamera(Player, LoadString(`return {CameraRig}`)(), self:GetTrackFromID(AnimatorObject, AnimationID))
else
self:ExecuteAllFunctions()
self:EmulateCutscene(HostPlayer, LoadString(`return {CameraRig}`)(), AnimationID)
end
end)
end
function CutsceneService:GetTrackFromID(AnimatorObject: Animator, ID: string): AnimationTrack
local AnimObject = Instance.new('Animation')
AnimObject.AnimationId = ID
return AnimatorObject:LoadAnimation(AnimObject)
end
function CutsceneService:EmulateCutscene(HostPlayer: Player, CameraRig: BasePart, AnimationID: string)
local Humanoid = HostPlayer.Character:WaitForChild('Humanoid')
local Animator: Animator = Humanoid:WaitForChild('Animator')
local Animation: AnimationTrack = self:GetTrackFromID(Animator, AnimationID)
Animation:Play()
-- Set Camera to Scriptable
self.properties.CameraObject.CameraType = Enum.CameraType.Scriptable
-- Track Camera
Trove:Connect(RunService.Heartbeat, function(deltaTime: number)
if Animation.IsPlaying then
self.properties.CameraObject.CFrame = CameraRig.CFrame
print(CameraRig.CFrame)
end
end)
-- Animation Stop
Trove:Connect(Animation.Stopped, function()
Trove:Clean()
self:ExecuteAllFunctions()
self.properties.VFXData[Animation.Animation.AnimationId].End(HostPlayer)
self.properties.CameraObject.CameraType = Enum.CameraType.Custom
end)
-- Watch for Animation KeyFrames then execute functions
Trove:Connect(Animation.KeyframeReached, function(keyframeName: string)
if self.properties.VFXData[Animation.Animation.AnimationId][keyframeName] then
self.properties.VFXData[Animation.Animation.AnimationId][keyframeName](HostPlayer)
else
warn(`Could not find event at {Animation.TimePosition}`)
end
end)
end
function CutsceneService:ExecuteAllFunctions()
for _, functions in pairs(self.functionsTable) do
functions()
end
end
function CutsceneService:AttachFunction(func_)
table.insert(self.functionsTable, func_)
end
return CutsceneService