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ofApp.cpp
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ofApp.cpp
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#include "ofApp.h"
//--------------------------------------------------------------
void ofApp::setup() {
ofSetFrameRate(30);
ofSetWindowTitle("openFrameworks");
ofBackground(39);
ofSetLineWidth(2);
ofEnableDepthTest();
this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES);
}
//--------------------------------------------------------------
void ofApp::update() {
ofSeedRandom(39);
this->mesh.clear();
ofColor color;
auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000));
for (int i = 0; i < 12; i++) {
for (int x = -300; x <= 300; x += 5) {
auto base_y = ofMap(ofNoise(noise_seed.x, x * 0.001 + (ofGetFrameNum() + i * 10000) * 0.002), 0, 1, -300, 300);
auto base_z = ofMap(ofNoise(noise_seed.y, x * 0.001 + (ofGetFrameNum() + i * 10000) * 0.002), 0, 1, -300, 300);
auto y = base_y + ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -30, 30);
auto z = base_z + ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -30, 30);
this->mesh.addVertex(glm::vec3(x, y, z));
color.setHsb(ofMap(i , 0, 12, 0, 255), 255, 255);
this->mesh.addColor(color);
}
}
for (int i = 0; i < this->mesh.getNumVertices(); i++) {
auto min_distance = 30;
for (int k = i + 1; k < this->mesh.getNumVertices(); k++) {
float distance = glm::distance(this->mesh.getVertex(i), this->mesh.getVertex(k));
if (distance < 30) {
this->mesh.addIndex(i);
this->mesh.addIndex(k);
if (distance < min_distance) {
min_distance = distance;
}
}
}
this->mesh.setColor(i, ofColor(this->mesh.getColor(i), ofMap(min_distance, 0, 30, 255, 64)));
}
}
//--------------------------------------------------------------
void ofApp::draw() {
this->cam.begin();
ofRotateY(ofGetFrameNum());
this->mesh.drawWireframe();
for (int i = 0; i < this->mesh.getNumVertices(); i++) {
ofSetColor(this->mesh.getColor(i));
ofDrawSphere(this->mesh.getVertex(i), 4);
}
this->cam.end();
}
//--------------------------------------------------------------
int main() {
ofSetupOpenGL(720, 720, OF_WINDOW);
ofRunApp(new ofApp());
}