-
Notifications
You must be signed in to change notification settings - Fork 286
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Is this correct? #10
Comments
The name should be m_actorCount, it counts all the actors that are in the array currently. It can grow even to > 1000. Are you having issues with it? |
Yes, I do have issue with m_playerCount as it's too big, will try m_actorCount later, for now I manually set the value to 1000 for the loop, it running well. |
No! It is the right value, but its naming is bad in my code. It should be between 50-1000 about. Are you having problems related to this? |
Yes, I got a value like 2324443545454, almost this, not exactly. |
That is the value of the "base" ? If that is really the m_playerCount then maybe the offsets are off? |
I have updated the code, please test with the corrections! |
my m_playerCount is 529 |
It works, now the number is reasonable, around 300 to 1500. |
OK good, closing this issue. |
In GameDateParser.hpp, we have this in readyPlayers(), the m_playerCount is really a big number as I debugged, actually it's m_address, it should be no more than 100, correct?
for (int i = 0; i < m_playerCount; i++)
The text was updated successfully, but these errors were encountered: