/
checkbox.go
182 lines (139 loc) · 3.33 KB
/
checkbox.go
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package widget
import (
"image"
"github.com/justclimber/ebitenui/event"
"github.com/justclimber/ebitenui/input"
"github.com/hajimehoshi/ebiten/v2"
)
type Checkbox struct {
ChangedEvent *event.Event
buttonOpts []ButtonOpt
image *CheckboxGraphicImage
triState bool
init *MultiOnce
button *Button
state CheckboxState
}
type CheckboxOpt func(c *Checkbox)
type CheckboxGraphicImage struct {
Unchecked *ButtonImageImage
Checked *ButtonImageImage
Greyed *ButtonImageImage
}
type CheckboxState int
type CheckboxChangedEventArgs struct {
Checkbox *Checkbox
State CheckboxState
}
type CheckboxChangedHandlerFunc func(args *CheckboxChangedEventArgs)
type CheckboxOptions struct {
}
const (
CheckboxUnchecked = CheckboxState(iota)
CheckboxChecked
CheckboxGreyed
)
var CheckboxOpts CheckboxOptions
func NewCheckbox(opts ...CheckboxOpt) *Checkbox {
c := &Checkbox{
ChangedEvent: &event.Event{},
init: &MultiOnce{},
}
c.init.Append(c.createWidget)
for _, o := range opts {
o(c)
}
return c
}
func (o CheckboxOptions) ButtonOpts(opts ...ButtonOpt) CheckboxOpt {
return func(c *Checkbox) {
c.buttonOpts = append(c.buttonOpts, opts...)
}
}
func (o CheckboxOptions) Image(i *CheckboxGraphicImage) CheckboxOpt {
return func(c *Checkbox) {
c.image = i
}
}
func (o CheckboxOptions) TriState() CheckboxOpt {
return func(c *Checkbox) {
c.triState = true
}
}
func (o CheckboxOptions) ChangedHandler(f CheckboxChangedHandlerFunc) CheckboxOpt {
return func(c *Checkbox) {
c.ChangedEvent.AddHandler(func(args interface{}) {
f(args.(*CheckboxChangedEventArgs))
})
}
}
func (c *Checkbox) GetWidget() *Widget {
c.init.Do()
return c.button.GetWidget()
}
func (c *Checkbox) PreferredSize() (int, int) {
c.init.Do()
return c.button.PreferredSize()
}
func (c *Checkbox) RequestRelayout() {
c.init.Do()
c.button.RequestRelayout()
}
func (c *Checkbox) SetLocation(rect image.Rectangle) {
c.init.Do()
c.button.SetLocation(rect)
}
func (c *Checkbox) SetupInputLayer(def input.DeferredSetupInputLayerFunc) {
c.init.Do()
c.button.SetupInputLayer(def)
}
func (c *Checkbox) Render(screen *ebiten.Image, def DeferredRenderFunc, debugMode DebugMode) {
c.init.Do()
c.button.GraphicImage = c.state.graphicImage(c.image)
c.button.Render(screen, def, debugMode)
}
func (c *Checkbox) createWidget() {
c.button = NewButton(append(c.buttonOpts, []ButtonOpt{
ButtonOpts.Graphic(c.image.Unchecked.Idle),
ButtonOpts.ClickedHandler(func(args *ButtonClickedEventArgs) {
c.SetState(c.state.Advance(c.triState))
}),
}...)...)
c.buttonOpts = nil
}
func (c *Checkbox) State() CheckboxState {
return c.state
}
func (c *Checkbox) SetState(s CheckboxState) {
if s == CheckboxGreyed && !c.triState {
panic("non-tri state checkbox cannot be in greyed state")
}
if s != c.state {
c.state = s
c.ChangedEvent.Fire(&CheckboxChangedEventArgs{
Checkbox: c,
State: s,
})
}
}
func (s CheckboxState) Advance(triState bool) CheckboxState {
if s == CheckboxUnchecked {
return CheckboxChecked
}
if s == CheckboxChecked {
if triState {
return CheckboxGreyed
}
return CheckboxUnchecked
}
return CheckboxUnchecked
}
func (s CheckboxState) graphicImage(i *CheckboxGraphicImage) *ButtonImageImage {
if s == CheckboxChecked {
return i.Checked
}
if s == CheckboxGreyed {
return i.Greyed
}
return i.Unchecked
}