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WebSocketDecoder.cs
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WebSocketDecoder.cs
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Titanium.Web.Proxy.StreamExtended.BufferPool;
namespace Titanium.Web.Proxy;
public class WebSocketDecoder
{
private byte[] buffer;
private long bufferLength;
internal WebSocketDecoder(IBufferPool bufferPool)
{
buffer = new byte[bufferPool.BufferSize];
}
public IEnumerable<WebSocketFrame> Decode(byte[] data, int offset, int count)
{
var buffer = data.AsMemory(offset, count);
var copied = false;
if (bufferLength > 0)
{
// already have remaining data
buffer = CopyToBuffer(buffer);
copied = true;
}
while (true)
{
var data1 = buffer.Span;
if (!IsDataEnough(data1)) break;
var opCode = (WebsocketOpCode)(data1[0] & 0xf);
var isFinal = (data1[0] & 0x80) != 0;
var b = data1[1];
long size = b & 0x7f;
// todo: size > int.Max??
var masked = (b & 0x80) != 0;
var idx = 2;
if (size > 125)
{
if (size == 126)
{
size = (data1[2] << 8) + data1[3];
idx = 4;
}
else
{
size = ((long)data1[2] << 56) + ((long)data1[3] << 48) + ((long)data1[4] << 40) +
((long)data1[5] << 32) +
((long)data1[6] << 24) + (data1[7] << 16) + (data1[8] << 8) + data1[9];
idx = 10;
}
}
if (data1.Length < idx + size) break;
if (masked)
{
//mask = (uint)(((long)data1[idx++] << 24) + (data1[idx++] << 16) + (data1[idx++] << 8) + data1[idx++]);
//mask = (uint)(data1[idx++] + (data1[idx++] << 8) + (data1[idx++] << 16) + ((long)data1[idx++] << 24));
var uData = MemoryMarshal.Cast<byte, uint>(data1.Slice(idx, (int)size + 4));
idx += 4;
var mask = uData[0];
var size1 = size;
if (size > 4)
{
uData = uData.Slice(1);
for (var i = 0; i < uData.Length; i++) uData[i] = uData[i] ^ mask;
size1 -= uData.Length * 4;
}
if (size1 > 0)
{
var pos = (int)(idx + size - size1);
data1[pos] ^= (byte)mask;
if (size1 > 1) data1[pos + 1] ^= (byte)(mask >> 8);
if (size1 > 2) data1[pos + 2] ^= (byte)(mask >> 16);
}
}
var frameData = buffer.Slice(idx, (int)size);
var frame = new WebSocketFrame { IsFinal = isFinal, Data = frameData, OpCode = opCode };
yield return frame;
buffer = buffer.Slice((int)(idx + size));
}
if (!copied && buffer.Length > 0) CopyToBuffer(buffer);
if (copied)
{
if (buffer.Length == 0)
{
bufferLength = 0;
}
else
{
buffer.CopyTo(this.buffer);
bufferLength = buffer.Length;
}
}
}
private Memory<byte> CopyToBuffer(ReadOnlyMemory<byte> data)
{
var requiredLength = bufferLength + data.Length;
if (requiredLength > buffer.Length) Array.Resize(ref buffer, (int)Math.Min(requiredLength, buffer.Length * 2));
data.CopyTo(buffer.AsMemory((int)bufferLength));
bufferLength += data.Length;
return buffer.AsMemory(0, (int)bufferLength);
}
private static bool IsDataEnough(ReadOnlySpan<byte> data)
{
var length = data.Length;
if (length < 2)
return false;
var size = data[1];
if ((size & 0x80) != 0) // masked
length -= 4;
size &= 0x7f;
if (size == 126)
{
if (length < 2) return false;
}
else if (size == 127)
{
if (length < 10) return false;
}
return length >= size;
}
}