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Multiplayer #10

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justgook opened this issue Jun 28, 2019 · 0 comments
Open

Multiplayer #10

justgook opened this issue Jun 28, 2019 · 0 comments

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@justgook
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justgook commented Jun 28, 2019

  • WebSockets over ports (or custom elements)
  • WebRTC - with fallback to WebSockets with some "bullet proof" network mesh (each player connected with two others, and reconnects when some one drops)
  • Lamdera - http://lamdera.com
  • NATS - https://nats.io
@justgook justgook added this to To do in Abstract Game Engine Jun 28, 2019
@justgook justgook moved this from To do to Backlog in Abstract Game Engine Jun 28, 2019
@justgook justgook moved this from Backlog to To do in Abstract Game Engine Jun 28, 2019
@justgook justgook added this to the 2.0.0 milestone Jun 28, 2019
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