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Refactor physics to bubbles and lines #29

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justgook opened this issue Jul 14, 2019 · 1 comment
Open

Refactor physics to bubbles and lines #29

justgook opened this issue Jul 14, 2019 · 1 comment

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@justgook
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Almost any shape can be represented as bunch of lines, and line to line collisions is easy.. Additionally need to create constraints to join lines together:

  1. Static - one master line and others follow it
  2. Distance - one master and other keep same distance
  3. Range- all try keep in distance range
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